Template:en
Jump to navigation
Jump to search
Note:Due to technical reasons, decompiling maps doesn't accurately recreate their original VMF state, often presenting issues such as invalid geometry solids or misplaced areaportal brushes in the decompiled file.
Note:Depending on the decompilation protection present in some community-made maps, the conversion may be more difficult to work with.
BSPSource is a GUI map decompiler for Source games, written in Java.
Based on VMEX, it converts BSP files into VMF ones that can be loaded in Hammer. It also includes numerous bug fixes over VMEX and new features for doing the conversion, such as extracting embedded assets, processing multiple BSPs at once, and more.


BSP with File Packing
In the tab "Other" set tick in in "Extract embedded files". Then put downloaded files in game directory.
BSPInfo
BSPInfo is a mode of BSPSrc that instead of decompiling .bsp files, analyses their content such as: bsp version, compression type, checksums, AppID and compile parameters. It can also extract embedded files similiarly to GCFScape.
External Links
- BSPSource on GitHub
- Java 8 (required in order to use BSPSource)