func_nav_attribute_region
		
		
		
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|  Class hierarchy | 
|---|
| CFuncNavAttributeRegion | 
Template:Entity It holds nav attributes to be applied on regions of overlapping nav areas when a navigation mesh has finished generating with nav_generate/nav_generate_incremental. Great for attributes necessitated by large regions of nav areas; e.g. TheFINALEattribute. 
 Tip:In
Tip:In  , Attributes are automatically applied after this entity spawns in, which is also every new round.
, Attributes are automatically applied after this entity spawns in, which is also every new round. Note:Attributes set will persists when a round ends!
Note:Attributes set will persists when a round ends!Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentnameortarget).
 Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities


























