Monster sitting scientist (GoldSrc)
		
		
		
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 monster_sitting_scientist is a point entity available in Half-Life.
Entity description
Exactly the same as monster_scientist, however forced into a "sitting" position and lacks AI unless talked to.
Keyvalues
- Body ([todo internal name (i)]) <choices>
 - Only difference is appearance. Some alter the pitch of the sentences they speak.
 
Value Description -1Random 0Glasses 1Einstein 2Luther 3Slick 
Flags
- Wait Till Seen : [1]
 
- Gag (No IDLE sounds until angry) : [2]
 
- MonsterClip : [4]
 
- No wreckage : [8]
 
- Prisoner : [16]
 
- Start inactive : [64]
 
- Wait for script : [128]
 
- Pre-disaster : [256]
 - Only for use with monster_scientist and monster_barney. Has no effect on aliens.
 
- Fade corpse : [512]
 
- Not In Deathmatch : [2048]
 - Prevent this entity from attempting to spawn when 
deathmatch(multiplayer) is enabled.
Tip:This is intercepted before the entity spawns (hardcoded in the engine), and as such prevents it from ever contributing to the edict limit. As such, it may be desirable to set this on entities that delete themselves in multiplayer anyway, such as monsters and info_null, to prevent them from contributing towards map spawn edict limit crashes on maps with lots of entities.