Template:KV visiblebrush:ru
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Страница для сбора ключевых значений полезных для видимых брашей. Включает brush=1 в KV BaseEntity, когжа использует это.
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Добавляет l4d=1 для ключевых значению добавелнныех этой игрой.Visible Brush:
- Minimum Light (_minlight) <float>
- Минимальное количество света, который светит на этот браш. 0 - никакое, 1 - по-умолчанию, 2 - удвоенное..
- Damage Filter Name (damagefilter) <filter>
- Когда этот энтити получает урон, то он будет профильтрован этим энтити.
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(rendermode) <choices>
- Ставит не стандартный вид рендерига на этот энтитиSet a non-standard rendering mode on this entity.
- 0: Normal (по умолчанию)
- 1: Color (цвет)
- 2: Texture (текстура)
- 3: Glow (свечение)
- 4: Solid/Alphatest (прозрачность)
- 5: Additive (добавка)
- 6: Removed, does nothing (убарнный, ничего не делает)
- 7: Additive Fractional Frame
- 8: Alpha Add
- 9: World Space Glow
- 10: Don't Render (не рендерить)
- Render FX (renderfx) <choices>
- Предустановленный шаблон эффектов внешнего вида.
- Render FX / Transparency (0 - 255) (renderamt) <integer>
- Количество бесцветности, нужен другой вид рендера, чем "По умолчанию". 0 - невидимый, 255 - полностью видимый.
- Render Color (R G B) (rendercolor) <color255>
- Оттенок цвета.
- Shadow Cast Distance (shadowcastdist) <integer> !FGD
- Устанавливает, на сколько далеко энити имеет динамичекую тень. 0 - по умолчанию от энтитиshadow_control:ru.
- Shadows (vrad_brush_cast_shadows) <integer> !FGD
- Determines if this entity will cast lightmap shadows.
- 0: No shadows (без тени)
- 1: Cast shadows (с тенью)
- Disable Shadows (disableshadows)
<boolean>Prevent the entity from creating cheap render-to-texture shadows. Does not affect shadow mapping. ([todo internal name (i)])
- Disable Receiving Shadows (disablereceiveshadows)
<boolean>Prevent the entity from receiving shadows on itself. ([todo internal name (i)])
- Texture Frame (texframeindex)
<integer>([todo internal name (i)]) <The frame number for any animated textures on this entity.> !FGD - Minimum CPU Level (mincpulevel) ([todo internal name (i)]) <choices>
- A user with a CPU level lower than this will not see this object rendered in-game. It's unclear how the CPU level is decided, but most systems are classified as "high".
- Maximum CPU Level (maxcpulevel) <choices>
(in all games since
)
- 0: Default
- 1: Low
- 2: Medium
- 3: High
- Minimum GPU Level (mingpulevel) <choices>
(in all games since
)
- Maximum GPU Level (maxgpulevel) <choices>
(in all games since
)
- 0: Default
- 1: Very low
- 2: Low
- 3: Medium
- 4: High