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Archived Page History/Jabroni Brawl: Episode 3/en is based on Counter-Strike: Global Offensive's engine branch. Therefore, much of the documentation on this wiki pertaining to Counter-Strike: Global Offensive may also apply to Archived Page History/Jabroni Brawl: Episode 3/en.
Warning:Although some
GoldSrc maps can indeed be launched, they work incorrectly - lack collision and also have problems with lighting and scripts.
Jabroni Brawl: Episode 3 is a massive collection of game-modes, maps, and weapons, built by an enormous group of modders using the magic of the Source engine. First started in 2012, JB3 expands upon what made the Half-Life mod scene great by combining ideas and concepts from various Half-Life 1 and 2 mods, such as Rocket Crowbar, Scientist Hunt, Jaykin Bacon, and many more. In addition, this game seeks to pay tribute to Valve's vast library of games, as players will be treated to an assortment of maps and player models taken from or inspired by various Valve games. We've also thrown in our own original ideas, with the end result being a silly but fun online deathmatch experience.

Features

Screenshot in-game of the map "cs_mansion" from
Counter-Strike, running inside Jabroni Brawl, notice the misaligned textures.

- Made on Valve's most up-to-date Source 1 Engine (CSGO).
- Over 7 game modes inspired by many Half-Life 1 mods.
- Over 50 weapons with their own unique abilities.
- Over 40 original maps.
- Over 100 player models both original and some guest stars.
- Extensively customizable via console commands.
- Mapadd system to make any map work with Jabroni Brawl: Episode 3.
- Support for loading BSPs with versions varying from 19 to 21.
- Partial
GoldSrc BSP support.

