Item healthcharger
Jump to navigation
Jump to search


Template:Entity This is the health charger which gradually replenishes player health on use, until empty or the player is at full health. A charger normally holds 50 health points, regardless of the difficulty setting.

- Rechargers are best placed with a height of around 48 units between the floor and the center of the recharger entity.
- To ensure that the player will gain health rather than lose it, place them in areas occluded from immediate danger, like constant enemy fire from helicopters or tanks. Consider however that, since the player is required to stare at the wall while they are using the charger, they can be used to create tension by placing them where an enemy might still reach the player. Note that chargers could also add good or bad stress to the player if they have to exterminate a load of enemies in a room which a health charger is placed before using it.
Notes
- Players can't use it past the limit or maximum health points. Deny. Confirmed with
Half-Life 2.
ConVars/Commands
Cvar/Command | Parameters or default value | Descriptor | Effect |
---|---|---|---|
sk_healthcharger | 50 | Arbitrary number | Amount of health that can be gained from a single charger. |
Keyvalues

Inputs

Outputs
- OutRemainingCharge
- Fires once for every single point of health given to the player. This means it will not fire when the charger is depleted or when the player is at full health.
- OnPlayerUse
- Fired when the player tries to +use the charger.

See also
- func_healthcharger, a brush-based version of this entity.
- item_suitcharger, a version of this entity meant for suit power.