Ammo Balancing in Half-Life : Alyx
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Ammo Balancing in Half-Life: Alyx
Todo: Page under construction
Ammo Removal
hlvr_player_ammobal_removeat_pistol "60" ... hlvr_player_ammobal_removeat_shotgun "12" ... hlvr_player_ammobal_removeat_rapidfire "150"
(temporary text) "the syringe testing was more interesting than I thought (only tested in normal difficulty): If you have full health, no syringe in pocket, there is a 50/50 chance of dropping (not every second spawn) If you have less than full health, no syringe in pocket, guarantied drop If you have syringe in pocket (health does not matter), you will have the 8-counter "chance" shared with the rest of the ammo"
Ammo Drain
hlvr_player_ammobal_min_pistol "20" hlvr_player_ammobal_max_pistol "60" ... hlvr_player_ammobal_min_shotgun "8" hlvr_player_ammobal_max_shotgun "12" ... hlvr_player_ammobal_min_rapidfire "90" hlvr_player_ammobal_max_rapidfire "150"
hlvr_player_ammobal_drain_pistol "4" ... hlvr_player_ammobal_drain_shotgun "6" ... hlvr_player_ammobal_drain_rapidfire "4"
sk_zombie_max_additional_ammo_shots "18" sk_headcrab_max_additional_ammo_shots "4" sk_barnacle_max_additional_ammo_shots "8" sk_combine_max_additional_ammo_shots "16"
Best Practices
My Output | Target Entity | Target Input | Parameter | Delay |
---|---|---|---|---|
Ouput_OnHackSuccess | [locker_template] | ForceSpawn | 0.00 |