Deathmatch Map Design Theory
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This is a draft page. It is a work in progress open to editing by anyone.
Remember to check for any notes left by the tagger at this article's talk page.
Remember to check for any notes left by the tagger at this article's talk page.
Deathmatch is a game mode found in many games, from Deathmatch Classic, to
Half-Life 2: Deathmatch, and even
Counter-Strike 2. Conceptually, the game mode isn't very different from game to game. Indeed, from a player's point of view, the objective is quite simple: frag or get fragged. From a map design perspective, however, much more needs to be considered, so to prevent a map from feeling unfair, and instead feel "fun".
Player spawns
- Deathmatch spawnpoints should be reasonably spread apart.
- Players shouldn't spawn within line of sight of each other, but they also shouldn't spawn so far apart that they will take forever to find each other.
- Discourage spawn camping[How?].
- Spawn points shouldn't be too far away from weapon drops.