Talk:Hint nodes
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I'm in the process of re-writing this with the help of the source code and I just stumbled on this snippet:
// TF2 Hints HINT_BUG_PATROL_POINT = 800,
Interesting... --TomEdwards 05:08, 5 Aug 2005 (PDT)
- Bug, like a bug from Starship Troopers? --King2500 05:31, 5 Aug 2005 (PDT)
- Just finished combing the source code and from the looks of it, TF2 might actaully take place in the HL2 universe. If that's true 'bug' may mean Antlion.
- I've got a huge forum thread written up with all of the information I've found, but I'm not too sure Valve would be happy if I posted it! --TomEdwards 06:14, 5 Aug 2005 (PDT)
- Bug, like a bug from Starship Troopers? --King2500 05:31, 5 Aug 2005 (PDT)
- Ah, go on... --Cargo Cult 06:59, 5 Aug 2005 (PDT)
- Do it yourself, search within the SDK source files for 'tf2'. ;-) --TomEdwards 07:03, 5 Aug 2005 (PDT)
- Ah, go on... --Cargo Cult 06:59, 5 Aug 2005 (PDT)
- OK, I talked to Jay and got the go ahead. It's here. --TomEdwards 02:28, 10 Aug 2005 (PDT)
Man, what is this shiznitz?? I was looking for things like info_node entity descriptions, and info_node_hint entity descriptions, and instead I get this biznitz. Yo' al' betta' get yo' act tagetha'. If I had the time I would kick this entire article into a page called "Nodes", and get some proper descriptions for all these entities. Man! --Andreasen 02:36, 4 Apr 2006 (PDT)