Talk:Hint nodes

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Revision as of 02:36, 4 April 2006 by Andreasen (talk | contribs) (What the...?)
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I'm in the process of re-writing this with the help of the source code and I just stumbled on this snippet:

// TF2 Hints
HINT_BUG_PATROL_POINT = 800,

Interesting... --TomEdwards 05:08, 5 Aug 2005 (PDT)

Bug, like a bug from Starship Troopers? --King2500 05:31, 5 Aug 2005 (PDT)
Just finished combing the source code and from the looks of it, TF2 might actaully take place in the HL2 universe. If that's true 'bug' may mean Antlion.
I've got a huge forum thread written up with all of the information I've found, but I'm not too sure Valve would be happy if I posted it! --TomEdwards 06:14, 5 Aug 2005 (PDT)
Ah, go on... --Cargo Cult 06:59, 5 Aug 2005 (PDT)
Do it yourself, search within the SDK source files for 'tf2'. ;-) --TomEdwards 07:03, 5 Aug 2005 (PDT)
OK, I talked to Jay and got the go ahead. It's here. --TomEdwards 02:28, 10 Aug 2005 (PDT)

Man, what is this shiznitz?? I was looking for things like info_node entity descriptions, and info_node_hint entity descriptions, and instead I get this biznitz. Yo' al' betta' get yo' act tagetha'. If I had the time I would kick this entire article into a page called "Nodes", and get some proper descriptions for all these entities. Man! --Andreasen 02:36, 4 Apr 2006 (PDT)