Value
|
Name
|
Comments / Effects
|
0
|
DMG_GENERIC
|
- Does not make any kind of visual or audible indication of incoming damage, unlike other damage types.
|
1
|
DMG_CRUSH
|
- The whole screen flashes red even if you're wearing a HEV suit.
- Always does 50% of the Damage value every half-second, regardless of difficulty setting.
 Left 4 Dead series Also makes the Witch flinch without startling her.
|
2
|
DMG_BULLET
|
- Plays bullet impact sounds.
 Left 4 Dead series Also makes the Witch flinch without startling her.
|
4
|
DMG_SLASH
|
- Displays spurts of blood if player HEV suit power is 0.
 Left 4 Dead series Also makes the Witch flinch without startling her.
|
8
|
DMG_BURN
|
- Plays heat damage sounds. (Something sizzling and the player going "Ouch!".)
- The whole screen flashes red even if you're wearing a HEV suit.
- No HUD damage directions are given.
Template:ModernTip
|
16
|
DMG_VEHICLE
|
- prop_vehicle_jeep impacts deal this type of damage.
- Listed as "Freeze" in Valve FGDs, since this damage type was previously used for freeze damage in GoldSource.
- When used in the Half-Life codebase, the HEV suit will display a snowflake icon on the left side of the screen.
Team Fortress 2 A player killed by this type of damage will be displayed as being run over by a train.
|
32
|
DMG_FALL
|
- Always does 50% of the Damage value every half-second, regardless of difficulty setting.
- The HEV suit will not protect you from this type of damage.
Team Fortress 2 A player killed by this type of damage will play a fall damage sound and display the fall-specific kill feed line "fell to a clumsy, painful death".
 Left 4 Dead series If used on a trigger_hurt, survivors will not scream "I'm Down" or simmilar lines when incapacitated.
|
64
|
DMG_BLAST
|
- May temporarily deafen the player.
 Left 4 Dead series Stumbles all CI, SI, Tanks and Witches. Does not startle the Witch.
Team Fortress 2 A player killed by this type of damage will leave gibs instead of a ragdoll.
|
128
|
DMG_CLUB
|
Team Fortress 2 A player killed by this type of damage will emit their dramatic death sounds. Melee weapons deal this type of damage.
|
256
|
DMG_SHOCK
|
- Sparks for every hit.
- The whole screen flashes light blue even if you're wearing a HEV suit.
Template:ModernTip
|
512
|
DMG_SONIC
|
- Damage from supersonic objects.
|
1024
|
DMG_ENERGYBEAM
|
- Laser or other high energy beam.
|
2048
|
DMG_PREVENT_PHYSICS_FORCE !FGD
|
- Prevent a physics force (e.g. Gravity Gun Jump on Props).
|
4096
|
DMG_NEVERGIB !FGD
|
- No damage type will be able to gib victims upon death.
 Left 4 Dead series Does not function as such.
|
8192
|
DMG_ALWAYSGIB !FGD
|
- Any damage type can be made to gib victims upon death.
 Left 4 Dead series Does not function as such.
|
16384
|
DMG_DROWN
|
- The whole screen flashes blue even if you're wearing a HEV suit.
- Double HUD damage directions are given.
- Plays drowning sounds.
- Always does 50% of the Damage value every half-second, regardless of difficulty setting.
- The HEV suit will not protect you from this type of damage.
|
32768
|
DMG_PARALYZE
DMG_FORCE_INCAPACITATE 
|
- HEV suit warning: "Warning: Bloodtoxin levels detected." (
hl1/fvox/blood_toxins.wav )
 Left 4 Dead series Instantly incapacitates survivor bots.
|
65536
|
DMG_NERVEGAS
|
- HEV suit warning: "Warning: Biohazard detected." (
hl1/fvox/biohazard_detected.wav )
Team Fortress 2 A player killed by this type of damage will be displayed as a kill by a sawblade.
|
131072
|
DMG_POISON
|
- npc_headcrab_black Poison headcrabs deal this type of damage.
- The whole screen flashes yellow even if you're wearing a HEV suit. (This flash seems to stick sometimes, and may appear the next time the player is hurt.)
- The HEV suit will not protect you from this type of damage.
- Always does 50% of the Damage value every half-second, regardless of difficulty setting.
- HEV suit warns: "Warning: Bloodtoxin levels detected." (
hl1/fvox/blood_toxins.wav )
- HUD displays: "Neurotoxin Detected Administering Antidote"
- The damage received is slowly healed after a delay (even if the player is not wearing a suit, oddly enough).
Team Fortress 2 Similar to GENERIC.
 Left 4 Dead series Will not show damage indicator arrows on screen.
|
262144
|
DMG_RADIATION
|
- Close proximity to a trigger_hurt with this type of damage will set off the HEV suit's Geiger counter.
- The HEV suit will not protect you from this type of damage.
- The whole screen flashes white even if you're wearing a HEV suit.
Team Fortress 2 The screen does not flash. Causes gibbing like Blast damage.
- Double HUD damage directions are given.
- HEV suit warning: "Warning: Hazardous radiation levels detected." (
hl1/fvox/radiation_detected.wav )
|
524288
|
DMG_DROWNRECOVER
|
- Used for regeneration of health lost due to drowning damage.
 Left 4 Dead series Generic pain instead of drown recover.
|
1048576
|
DMG_ACID
|
- The whole screen flashes white even if you're wearing a HEV suit. {{ModernBug|The flash may reappear the next time the player is hurt.
- Double HUD damage directions are given.
- HEV suit warning: "Warning: Hazardous chemical detected." (
hl1/fvox/chemical_detected.wav )
- Listed as "Chemical" in Valve FGDs, since this damage type was previously used for chemical damage in GoldSource.
Team Fortress 2 Critical damage. Deals 300% of the Damage value. Critical hit sounds play alongside killed players emitting dramatic death sounds.
Left 4 Dead 2 Not Spitter acid!
|
2097152
|
DMG_SLOWBURN
|
Team Fortress 2 Uses the damage falloff formula (50% at 1024 units away from attacker's origin, 150% at point blank)
|
4194304
|
DMG_REMOVENORAGDOLL !FGD
|
- If damage of this type kills the player or an NPC, a ragdoll will not be created.
- This bit is set when attempting to use an env_entity_dissolver on a live player.
- Listed as "Slow Freeze" in Valve FGDs, since this damage type was previously used for slow freeze damage in GoldSource.
|
8388608
|
DMG_PHYSGUN !FGD
|
- Damage from the Gravity Gun (e.g. pushing head crabs).
|
16777216
|
DMG_PLASMA !FGD
|
- Turns the player's screen dark and plays sounds until the player's next footstep.
 Left 4 Dead series Spawns Shotgun like gib particles until CI die and gib.
|
33554432
|
DMG_AIRBOAT !FGD
|
|
67108864
|
DMG_DISSOLVE !FGD
|
|
134217728
|
DMG_BLAST_SURFACE !FGD
|
- A blast on the surface of water that cannot harm things underwater
|
268435456
|
DMG_DIRECT !FGD
|
- Damage from being on fire.(DMG_BURN relates to external sources hurting you)
|
536870912
|
DMG_BUCKSHOT !FGD
|
- Damage from shotguns. (not quite a bullet. Little, rounder, different.)
 Left 4 Dead series Staggers CI. Makes Witch flinch.
|
1073741824
|
DMG_HEADSHOT !FGD
|
|
2147483648
|
DMG_LASTGENERICFLAG !FGD
|
 Left 4 Dead series Applies all previously encountered special damage flags at once. (Burn, Incap, Sparks, Stagger)
|