Env detail controller

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Revision as of 16:19, 10 February 2023 by Equalizer5118 (talk | contribs)
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C++ Class hierarchy
CEnvDetailController
CBaseEntity
C++ env_detail_controller.cpp

Template:Entity It overrides the fade distances for all details sprites in the map. Template:ModernNote

C++ In code, it is represented by theCEnvDetailControllerclass, defined in theenv_detail_controller.cppfile.

Keyvalues

Start Fade Dist/Pixels (fademindist) <integer>
The distance at which the detail props will start fading away.
End Fade Dist/Pixels (fademaxdist) <integer>
The distance at which the detail props will stop fading and stop drawing entirely.
Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

See Also