Logic script

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Revision as of 07:48, 5 November 2022 by Ashe (talk | contribs) (tf2 is going to receive vscript backport, so remove comments once it gets into the main branch)
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Source 1 editor sprite
Source 2 editor sprite

Template:Base point It is a container for VScripts. In Left 4 Dead 2, for example, this entity is used extensively for the logic in "carnival games" found in the Dark Carnival campaign, such as Peanut Gallery, Strongman Contest, Whack-a-Stach, etc.

KeyValues

EntityGroup[0] (Group00) to EntityGroup[15] (Group15) <targetname>
Entities to add in the EntityGroup array for the script.
Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Note.pngNote:logic_script in L4D2 is missing KeyValues for Entity Scripts and Script think function. These additional keys can to be added to the entity with SmartEdit turned off as vscripts <string> and thinkfunction <string>, respectively.

Inputs

Outputs

See also

External links