List of Portal 2 Map Resources

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Some information on this page may contain plot spoilers. Continue reading at your own risk.
Note.pngNote:If you haven't played Portal 2 yet, it is recommended that you do

There are useful examples and resources that can be looked at within the official Portal 2 maps. Portal 2 Authoring Tools comes with a sdk_content folder, that shows source map files of a very few maps for Singleplayer and Coop.

Below is a list of official maps and its special resources. This list is there to help find more examples and instances.


List of Maps and Resources

Singleplayer

Maps are in order of "sp_transition_list.nut"

Thumbnail Map Name Noteable Resources Instances used Other notes
Act 1
- sp_a1_intro1
- sp_a1_intro2
- sp_a1_intro3
- sp_a1_intro4
- sp_a1_intro5
- sp_a1_intro6
- sp_a1_intro7
- sp_a1_wakeup
Act 2
- sp_a2_intro Transition teleportation point is set to @incinerator
- sp_a2_laser_intro * Usage of Lasers
- sp_a2_laser_stairs * Stair panels
- sp_a2_dual_lasers
- sp_a2_laser_over_goo
- sp_a2_catapult_intro
- sp_a2_trust_fling - Map available in sdk_content folder.
- sp_a2_pit_flings
- sp_a2_fizzler_intro
- sp_a2_sphere_peek
- sp_a2_ricochet
- sp_a2_bridge_intro
- sp_a2_bridge_the_gap
- sp_a2_turret_intro
- sp_a2_laser_relays
- sp_a2_turret_blocker
- sp_a2_laser_vs_turret
- sp_a2_pull_the_rug
- sp_a2_column_blocker
- sp_a2_laser_chaining
- sp_a2_triple_laser
- sp_a2_bts1
- sp_a2_bts2
- sp_a2_bts3
- sp_a2_bts4
- sp_a2_bts5
- sp_a2_bts6
- sp_a2_core
Act 3
- sp_a3_00 Transition teleportation point is set to @bottomless_pit

Coop

By default available .VMF files

These can be found in the sdk_content folder, available when installing Portal 2 Authoring Tools, along with instances.

  • sp_a2_column_blocker
  • sp_a2_trust_fling
  • sp_a3_speed_ramp
  • sp_a4_laser_catapult


  • mp_coop_doors
  • mp_coop_paint_red_racer


  • zoo_mechanics

See also