Template:O WeaponSpawn:zh-cn

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WeaponSpawnSingle:
OnItemSpawn  (removed since Left 4 Dead 2)
如果此对象在地图上生成,则触发。如果在武器生成过程中移除了该武器,则不会触发。

Model:

OnIgnite  !FGD
当实体着火时触发,例如来自 env_entity_igniterIgnite输入。

Base/基础:

OnUser1 to OnUser4
这些输出将分别响应于 FireUser1FireUser4 输入。 详见 User Inputs and Outputs
OnKilled  (only in Left 4 Dead seriesLeft 4 Dead series)
当实体被Kill输入时响应此输出。