This article relates to the game "Garry's Mod". Click here for more information.

Garry's Mod

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Note.pngNote:
Garry's Mod is based on Source SDK 2013's engine branch. Therefore, much of the documentation on this wiki pertaining to Source SDK 2013 may also apply to Garry's Mod.

Overview

Garry's Mod logo

Template:Game name is a sandbox game, created by Garry Newman. It is centered around putting the player in the environment, in which they could do nearly anything that is capable within the Source engine. It was heavily inspired by JBMod. Early versions of Garry's Mod, modified several normal Half-Life 2 weapons to act as different tools (like the 357 Magnum Revolver to able to set the cameras, for instance.) As time went on Garry's Mod was updated even more to resemble JBMod, and continued off of its idea. Garry's Mod has advanced through 13 major updates, each with more features than the last. The latest version has a massive host of features, such as easier ragdoll posing, keypads, doors, buttons, dynamite, welding, and just about everything needed to create contraptions as well as comics and videos. It is currently a standalone game and works with nearly every Source title that the user owns. Garry's Mod has a large addon and mod base and supports Lua, which is used by the community to make new weapons, entities, and gamemodes. Gamemodes range in genre from the original sandbox, to roleplay, to survival, to sports and far beyond. Community also considers the game to be by far the most popular Source mod, and was the first mod ever distributed through Steam.

Garry's mod as a development tool

Garry's Mod is useful for Source developers, and can greatly fulfill certain tasks needed to make new mods or add-ons. Tasks such as:

A way to place and or move props in MAP_EDIT mode
A user-friendly demonstration tool
Chat with other modders and share ideas through text and usage of Gmod tools. Devs can use Gmod's tools to cooperatively share ideas about mod scenarios with players. Gmod can also be used to demonstrate a new map and discuss features without NPCs.
Stress-test Source
Use Garry's Mod to test abusive usage of the Source engine, like spawning hordes of zombies, spamming explosive barrels and other intensive things. Will it crash? Will it freeze? Will the network buffer overflow?
Quickly test game elements
With the implementation of Lua scripting, you can create new game elements and weapons without using the Source SDK and make the process go a lot faster.

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