Player weaponstrip
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This entity is also available as [[{{{1}}}|{{{1}}}]] for the Half-Life Engine.
Template:Base point This entity strips the player of their weapons and/or suit.
Workaround:Fire a DisableDraw input to the viewmodelentity with a slight delay after triggering the weaponstrip. (This does not prevent later picked up weapons from appearing.)
!activator is targeted. This means the input needs to be fired as a result of a player interaction, such as touching a trigger or pressing a button. In games with VScript, EntFireByHandle() can instead be used to fire the input with a specific player as the activator.Keyvalues
Inputs
- Strip
- Strip player's weapons
- StripWeaponsAndSuit
- Strip player's weapons and suit
Outputs
See also
- trigger_weapon_strip - Similiar brush entity.