Player weaponstrip

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Revision as of 15:44, 7 May 2021 by Luke18033 (talk | contribs) (Remove entity description header, move multiplayer note to top of article)
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Template:Base point This entity strips the player of their weapons and/or suit.

Icon-Bug.pngBug:In the PortalPortal 2 Portal series, the player's weapon will lower and become non-functional, but will not actually disappear.  [todo tested in ?]
PlacementTip.pngWorkaround:Fire a DisableDraw input to the viewmodel entity with a slight delay after triggering the weaponstrip. (This does not prevent later picked up weapons from appearing.)
Note.pngNote:In multiplayer, only the !activator is targeted. This means the input needs to be fired as a result of a player interaction, such as touching a trigger or pressing a button. In games with VScript, EntFireByHandle() can instead be used to fire the input with a specific player as the activator.

Keyvalues

Inputs

Strip
Strip player's weapons
StripWeaponsAndSuit
Strip player's weapons and suit


Outputs

See also