WorldGGX
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WorldGGX
is a material shader available in the following Source engine games:
Day of Infamy ,
Insurgency . It was first introduced in Day of Infamy and back ported to Insurgency. Displacement blending similar to WorldVertexTransition is supported.

Supported Parameters
[[$basetexture|$basetexture]]
[[$bumpmap|$bumpmap]]
[[$color2|$color2]]
[[$detail|$detail]]
[[$envmap|$envmap]]
[[$blendmodulatetexture|$blendmodulatetexture]]
Blend Mapping Parameters
Misc. Parameters
See Also
- SurfaceGGX, similar shader used for models.