WorldGGX
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Template:Shader multi It was first introduced in Day of Infamy and back ported to Insurgency. Displacement blending similar to WorldVertexTransition is supported.
Supported Parameters
[[$basetexture|$basetexture]][[$bumpmap|$bumpmap]][[$color2|$color2]][[$detail|$detail]][[$envmap|$envmap]][[$blendmodulatetexture|$blendmodulatetexture]]
Blend Mapping Parameters
Misc. Parameters
See Also
- SurfaceGGX, similar shader used for models.