Template:KV BreakableProp:zh-cn
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添加nohl2
以用于隐藏HL2的特定键值.BreakableProp:
- 爆炸范围 (ExplodeRadius) ([todo internal name (i)]) <float>
- 如不为0,当实体被迫害时将会对指定范围内造成爆炸伤害.详见爆炸伤害.
- 被击打的声音(puntsound) ([todo internal name (i)]) <sound> (in all games since
)
- 当被重力枪击打时发出的音效.
- 模型破坏信息(BreakModelMessage) ([todo internal name (i)]) <string>
- "如果指定,会将指定的模型破坏信息代替正常的迫害行为."
Confirm:是否是Source SDK 2013的新功能...? 此功能不存在于Alien Swarm或Source 2007的代码里,但在Source 2013里出现了.是L4D的新功能?
Breakable (common):
- Performance Mode (PerformanceMode) <choices>
- Used to limit the amount of gibs produced when this entity breaks, for performance reasons.
Choices - 0: Normal
- 1: No Gibs
- 2: Full Gibs on All Platforms (Xbox 360, PS3, etc)
- 3: Reduced gibs
- Min Damage to Hurt (minhealthdmg) <integer>
- If a single hit to the object doesn't do at least this much damage, the prop won't take any of the damage it attempted to give.
- Pressure Delay (PressureDelay) <float>
- Seconds to delay breaking from pressure. Allows creaking/groaning sounds to play.
- Health (health) <integer>
- How close to breaking the object is.
- Maximum Health (max_health) <integer>
- Health cannot exceed this amount.
- Physics Impact Damage Scale (physdamagescale) <float>
- Multiplier for damage amount when this entity is hit by a physics object. With a value of 0 the entity will take no damage from physics.
Who can break this? - 0: Everyone
- 1: All Infected
- 2: Only Tanks
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