Filter activator context

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Revision as of 16:44, 6 May 2020 by Blixibon (talk | contribs) (Clarified the way this entity filters contexts)
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Filter name.png

Template:Base point It is a filter that filters by a single context on the activator. It takes the name only, with no specific value.[confirm]

Note.pngNote:The Filter Context keyvalue uses ResponseContext internally, which is the name of the original keyvalue used to specify response contexts in other entities. Since this filter can only filter by a single context without a value attached, actual unfilterable contexts can only be added to this entity via inputs.
C++ In code, it is represented by theCFilterContextclass, defined in thefilters.cppfile.

Keyvalues

BaseFilter:

Filter mode (Negated) <boolean>
Inverts the filter, making the specified criteria fail and all others pass.


Inputs

BaseFilter:

TestActivator <variantRedirectInput/variant>
Tests the entity that called the input (the !activator) against the filter, and fires either the OnPass or OnFail output. (the parameter it takes is unused)
Icon-Bug.pngBug:Calling this input will cause the server to crash if the !activator entity no longer exists. Do not use this input to test any entities which may be asynchronously deleted, such as players or projectiles, or in an i/o chain which might be initiated by entity deletion, such as the OnEndTouch output of a trigger.


Outputs

BaseFilter:

OnPass
OnFail
!activator = activator of TestActivator input
!caller = this entity
One of these will fire when TestActivator input is sent, depending on if the activator is allowed by the filter or not.