Dimensions/Left 4 Dead
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Note:Left 4 Dead 2 makes no difference between default jump and the "crouch jump" which usually gives you a highter jump height. Valve decided to make the default jump height the crough jump height
The following numbers are dimension differences compared to Half-Life 2. Any missing dimensions are currently assumed to be the same.
Todo: Collect any info online, test, make massive corrections from the starting data coming from original Dimensions article. It may be less confusing to readers if all the information for Dimensions in L4D2 are available instead of making them switch between two articles to compare. Will be starting with differences for now.
Dimensions
Player Specific
Player height standing = 72 units Player Height crouching = 56 units Player width: = 33 units Player Jump height = 56 units __________________________________ Eye height Standing = 62 units Eye height Crouching = 44 units

Miscellaneous
Max obstacle height = 18 units CI max jump height = 180 units (Only works for CI when a navmesh connects two areas. SI require a Infected-only Ladders) Small Door = 48x104 units Big door = 56x104 units
Left 4 dead 2 contains the Half-Life 2 dev_measure textures, some of which are not correct for Left 4 Dead 2. You can get Left 4 Dead 2 specific measurements from this workshop submission