Weapon magnum
		
		
		
		Jump to navigation
		Jump to search
		
Template:Se1 point In the primary and currently active magasin it loads to 20 bullets with an additional 80 bullets at the side, uses ammo type Item_ammo_magnum. For the secondary deadly shell of depleted uranium shots, it holds a maximum of 8 and uses ammo type item_ammo_duag. See SiN Episodes Weapons for more information about this weapon.
Keyvalues
- Name (targetname) <string>[ Edit ]
 - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. 
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities 
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
 - This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
 
Weapon:
Flags
- 1 : Start Constrained. Prevents the model from moving.
 
Inputs
Base:
- AddOutput <string>
 - Evaluates a keyvalue/output on this entity. 
Format:<key> <value>
Format:<output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire, -1 means infinite> 
- FireUser1 to FireUser4
 - Fire the 
OnUseroutputs; see User Inputs and Outputs. 
- Kill
 - Removes this entity and any entities parented to it from the world.
 
- KillHierarchy
 - Functions the same as 
Kill, although this entity and any entities parented to it are killed on the same frame, being marginally faster thanKill. 
Outputs
Weapon:
- OnNPCPickup
 - Fires when an NPC picks up this weapon. (!activator is the NPC)
 
- OnPlayerUse
 - Fires when the player +uses this weapon. (!activator is the player.)
 
- OnPlayerPickup
 - Fires when a player picks up this weapon. (!activator is the player.)
 
Targetname:
- OnUser1 to OnUser4
 - These Outputs each fire in response to the firing of the like-numbered 
FireUser1toFireUser4Input; see User Inputs and Outputs. 
- OnUse
 - Fired when the 
Useinput is given.