MonitorScreen

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Revision as of 18:03, 9 June 2019 by TeamSpen210 (talk | contribs) (Rewrite MonitorScreen shader docs, describe its actual purpose and features)
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Shader-ball.png MonitorScreen It is intended for use with func_monitor, though any shader can be used. This applies various image effects to the rendered texture, then applies an overlay on top. This shader is unlit.

Supported effects

Shader parameters

[[$basetexture|$basetexture]] $texture2 $texture2transform $frame2 $contrast $saturation $tint