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Intro
Filename
|
Duration
|
Level Location
|
intro_elex_rad_talk
|
01:42
|
Playing during the intro cutscene when the player is bound to the operation table.
|
intro_escape
|
00:54
|
While Jessica and the player is escaping the crumbling SINTek Research Facility.
|
intro_02
|
01:35
|
When the car crosses the city bridge, the player is temporarily in the dream world and the SINTek Checkpoint drivethrough.
|
intro_03
|
00:09
|
Used right at start of the third intro level after the SINTek Checkpoint.
|
intro_jessandjc
|
01:29
|
Plays while JC discusses with Jessica, driving to the docks.
|
intro_titles
|
01:52
|
Unused in the game.
|
Docks
Filename
|
Duration
|
Level Location
|
docks_martin
|
00:57
|
When greated by the dockworker Martin, who disables the forcefield for the player.
|
docks_garrison
|
01:21
|
Begins playing when reaching the end of the dock and throughout the monologue scene with Garrison.
|
docks_ambush
|
01:20
|
Plays right after the monologue, with the player getting trapped and having to traverse through tunnels.
|
docks_getgun
|
00:12
|
Meeting up with Jessica after the traversing of the tunnels, when she hands the player the magnum pistol.
|
docks_jesstalk
|
01:11
|
Jessica giving the player instructions about the health system in the game.
|
docks_semiattack
|
00:47
|
Starts after the truck trying to crush the player crashes into the wall.
|
docks_lighthouse
|
00:25
|
The player has just solved the exploding barrel physics puzzle to open the gate and now sees the lighthouse for the first time.
|
docks_vanfight
|
01:27
|
A white van pulls up right after the player has exited the lighthouse section, resulting in a fight between its passengers and the player.
|
docks_deathmachine
|
01:34
|
Entering the area containing the deathmachine attack puzzle.
|
docks_03start
|
01:08
|
Plays past the loading screen to the third dock level at map spawn right up the stairs after the deathmachine puzzle.
|
docks_powerassault
|
01:03
|
Reaching the top of the fire escape emergency staircase looking into the office building.
|
docks_03transition
|
00:45
|
Entering the office room with the elongated desk, where the player then has to jump out the window to the right.
|
docks_03turbine
|
01:25
|
At the end of the long round staircase inside the power plant, where the player has to swim/walk around the turbines to activate the bridge and open the sliding door.
|
docks_04start
|
01:00
|
Unused in game.
|
docks_crane
|
01:01
|
The door to the upper lager grade bridge for the container jetpack fight gets opened.
|
docks_04seetanker
|
00:14
|
When the first sight of Radek's stranded oil tanker laboratory hideout appears at the train tracks.
|
docks_final
|
01:07
|
Going inside the final warehouse to activate the ramp for the lift.
|
Druglab
Filename
|
Duration
|
Level Location
|
u4_ambushstart
|
01:50
|
|
u4_ambushstop
|
00:29
|
|
u4_catwalkfall
|
00:48
|
|
u4_doorweld
|
00:15
|
|
u4_elexappear
|
01:42
|
|
u4_encradek
|
01:32
|
|
u4_escapelab
|
01:00
|
|
u4_exitpipes
|
01:22
|
|
u4_finalhold
|
00:56
|
|
u4_holdfight
|
00:53
|
|
u4_introambush
|
00:22
|
|
u4_majors
|
00:19
|
|
u4_mutantacc
|
00:57
|
|
u4_mutant_lab
|
00:32
|
|
u4_mutatedudes
|
00:24
|
|
u4_smallmutants
|
00:14
|
|
Pit
Filename
|
Duration
|
Level Location
|
pit_intro
|
00:40
|
Activated when first leaving the tanker through the tunnels, when at the round staircase.
|
pit_gruntkill
|
00:09
|
The player sees some grunts being mutilated at the end of the round staircase.
|
pit_mutant
|
00:38
|
A mutant is at the end of a long corridor to fling an object upon the player, where afterwards the tanker will be seen explode outside a window.
|
pit_roomofdoom
|
01:02
|
In a medium sized dirty and dark underground sewer filled with mutants and industrial piping.
|
pit_spooky
|
00:14
|
Unused in game.
|
pit_jessrendez
|
00:18
|
Jessica is in a monologue outside a window in a destroyed building complex.
|
pit_quadralex
|
03:38
|
Plays when the player enter the arena having to fight the quadralex and also upon its death.
|
pit_quadvict
|
00:11
|
On the arena quadralex's death.
|
pit_maze
|
02:11
|
Heading into the wood netted crate formed maze.
|
pit_jessarive
|
00:11
|
Exiting the maze and short afterwards upon arrival of Jessica in the car.
|
pit_drive
|
01:44
|
While the driving throughout the pit to the control center.
|
pit_control
|
00:05
|
The car is blocked to drive any further by a gate, the player's job is now to open it in a control center nearby.
|
pit_drivetosupremacy
|
00:46
|
The player and Jessica drives through the large tunnels and up the coast road to the Supremacy Tower.
|
Highrise
Filename
|
Duration
|
Level Location
|
highrise_atrium
|
00:42
|
|
highrise_blowopen
|
01:08
|
|
highrise_elexis
|
00:44
|
|
highrise_floor24
|
00:57
|
|
highrise_fuse
|
01:19
|
|
highrise_girder1
|
00:08
|
|
highrise_girder2
|
00:56
|
|
highrise_heloflyby
|
00:11
|
|
highrise_intro
|
00:41
|
|
highrise_lobby
|
03:50
|
|
highrise_lobby_stop
|
00:08
|
|
highrise_mutantdisco
|
00:43
|
|
highrise_noc
|
01:00
|
|
highrise_nocdiscuss
|
01:14
|
|
highrise_onedge
|
00:13
|
|
highrise_openfuse
|
00:52
|
|
Finale
Filename
|
Duration
|
Level Location
|
finale_encounter
|
01:18
|
A cutscene plays on top of the Supremacy Tower where Radek injests Jessica with some kind of serium.
|
finale_heliport_fall
|
01:04
|
Going around a ledge right before the top of the tower, a helipad will be seen being blown up.
|
finale_quadappear
|
01:49
|
Reacing the top of the tower will spawn a quadralex the player has to fight, all the while having to hide from an attack helicopter circling around.
|
finale_quaddie
|
03:35
|
Triggered two times, each time after a quadralex has been killed.
|
finale_victory
|
00:09
|
Plays when two of the three final enemies has been killed by the player, being the two quadralex and one helicopter.
|
finale_next_episode
|
00:05
|
Right when the credits starts with the 'Next On - Sin Episodes: Emergence'.
|
finale_briefing
|
00:55
|
While the credit sequence shows what is going to happen in the next episode.
|
finale_secret
|
01:31
|
A secret upsidedown level can be found in which area this specific track plays.
|
Miscellaneous
Filename
|
Duration
|
Level Location
|
sin_major
|
03:08
|
Unused in game.
|
sinep_slow
|
00:39
|
Unused in game.
|
wwct_mix_new
|
03:02
|
Playing on the main menu as background music.
|
end_credits
|
01:57
|
Plays during the end credits of the game.
|
whatworld_techno2
|
02:35
|
In the bloopers scenes after the credits.
|