Env entity igniter
		
		
		
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Template:Base point It catches a target entity on fire. If the target is an animating model, it will have flame sprites attached to its skeleton. Otherwise the target will emit particle flame puffs.
This entity may also use entityflame for the classname.
Keyvalues
- Entity to ignite (target) ([todo internal name (i)]) <targetname>
 - Name of the entity to catch on fire.
 
Inputs
- Ignite
 - Ignite the target entity.