Filter activator team

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Template:Base point This filter checks the TeamNum keyvalue of the activator. If the SetTeam input is used to change teams, it will read the parameter passed from the input instead.

C++ In code, it is represented by theFilterTeamclass, defined in thefilters.cppfile.

Keyvalues

Filter Team Number (filterteam) ([todo internal name (i)]) <choices>
The team number to filter by. Values vary from game to game.

BaseFilter:

Filter mode (Negated) <boolean>
Inverts the filter, making the specified criteria fail and all others pass.


Inputs

BaseFilter:

TestActivator <variantRedirectInput/variant>
Tests the entity that called the input (the !activator) against the filter, and fires either the OnPass or OnFail output. (the parameter it takes is unused)
Icon-Bug.pngBug:Calling this input will cause the server to crash if the !activator entity no longer exists. Do not use this input to test any entities which may be asynchronously deleted, such as players or projectiles, or in an i/o chain which might be initiated by entity deletion, such as the OnEndTouch output of a trigger.


Outputs

BaseFilter:

OnPass
OnFail
!activator = activator of TestActivator input
!caller = this entity
One of these will fire when TestActivator input is sent, depending on if the activator is allowed by the filter or not.