Env glow (Source)

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Revision as of 14:53, 22 July 2018 by Ficool2 (talk | contribs) (Created page with "{{ent not in fgd}} {{base_point|env_glow}} ==Entity description== Legacy support for Half Life, functionally identical to env_sprite. It creates a sprite in the worl...")
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Icon-NotInFGD.png
This entity is not in the FGD by default.
See below for instructions on making it available.

Template:Base point

Entity description

Legacy support for Half Life, functionally identical to env_sprite. It creates a sprite in the world. Sprites always face the player, unless they are restricted to rotating on certain axes as specified in the VTF compile parameters (in which case you should be using env_sprite_oriented).

Note.pngNote:The only render modes that render sprite transparency are Glow, Additive, Additive Fractional Frame and World Space Glow.
Icon-Bug.pngBug:In Source builds older than 2009, when choosing a sprite from the sprite browser, the name it provides does not contain the required .spr/.vmt file extension. While the sprite preview can find the sprite, the extension needs to be typed in by hand for the engine to be able to find the sprite in-game.  [todo tested in ?]

Keyvalues

Template:KV env sprite

Flags

Template:Fl env sprite

Inputs

Template:I env sprite

Outputs

See also