List of L4D2 Soundscapes

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Revision as of 06:48, 23 March 2018 by MrFunreal (talk | contribs) (added L4D1 soundscapes, as they are also L4D2 soundscapes now.)
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Left 4 Dead 2 Below is a list of soundscapes for use in Left 4 Dead 2.

An easy way of testing them is to use the playsoundscape console command, which includes limited searching for soundscape names so you shouldn't have to print out a copy of this list for reference. To stop the soundscapes use the stopsound console command to abruptly stop all sounds playing.

Note.pngNote:Left 4 Dead 2 contains all soundscapes from Left 4 Dead, which are excluded from this list.

soundscapes_campaign1/Dead Center

Name Description and Notes
fire.debris.metal Somewhat distant metal crashes and straining, with the occasional sound of burning. This soundscape should be used with others, as the sound cuts in and out.
fire.debris.wood Similar to the above, except with the sounds of wood collapsing and breaking instead of metal.
fire.debris.junk Similar to the above, except with the sounds of generic rubble, glass and rocks(?) moving and falling around.
structure.groans Pretty self-explanatory, occasional sounds of metal eerily groaning and straining. This soundscape should be used with others, as the sound cuts in and out.
mall.randomverbs Very distant, echoing sounds of something small falling over.
c1m1.spawn Constant soundscape of rooftop winds, distant birds and cicadas, and a raging fire not too far away.
c1m1.stairwell Generic wind-humming, maybe from an AC or a vent.
c1m1.hotel.int.3rdfloorhall Similar to the above, except the humming is quieter and there's a very frequent sound of wood/junk breaking and falling.
c1m1.hotel.int.3rdfloor A loud, raging fire with metal groaning and breaking.
c1m1.hotelroom.exterior.fire High winds, birds and cicadas, and a very close raging fire.
c1m1.hotelroom.2ndfloor Very loud blazing inferno with wood breaking and rubble collapsing.
c1m1.storeroom.2ndfloor Similar to the above, except the fire is slightly quieter and the metal groaning is louder.
c1m1.elevator.2ndfloor Similar to the above, except the fire is even quieter and the metal straining is closer.
c1m1.stairwell.fire Silence(?)
c1m1.hotelexterior.2ndfloor Very close and frequent bird calls and cicadas, with the same high winds as before - probably in a windy, forested area. No fire, however.
c1m1.hotel.int.1stfloor Nothing but a very loud fire and metal collapsing.
c1m1.hotel.int.1stfloor.lobby A relatively quieter fire, but the debris sounds are more frequent, varied and louder (but not very loud) - everything between glass, debris and metal. Probably only a few rooms away from the fire.
c1m1.saferoom Distant fire with a fluorescent/generator hum nearby, and metal groaning/debris breaking somewhere close.
c1m2.spawn Somewhat quiet fluorescent/generator hum with a faint wind outside the door. No fire or debris, somehow.
c1m2.exterior.01 Noisy birds and cicadas right above the player, with faint gusts of wind blowing by. Very soothing. Could be used for anything between a small wooded area or a lively subtropical forest.
c1m2.stairwell Generic wind-humming. Literally identical to c1m1.stairwell.
c1m2.streetalley Similar to c1m2.exterior.01, except the birds and cicadas are muffled, quiet and echo-y, and the faint wind is louder.
c1m2.exterior.02 Similar to c1m2.exterior.01, but the faint wind is quieter - almost not even there. Just birds and cicadas.
c1m2.exterior.03 Similar to the above, except the wildlife is quiet and more distant.
c1m2.interior.01 Generic sound of air moving through a room, maybe from an AC unit or an open door. Very (almost absurdly) boring, more so than the sound of air moving should be.
c1m2.store.interior The humming of a cooler or fluorescent light, and an annoying fly at position 1.
c1m2.safehouse More air moving through a room, maybe some quiet machinery like a vending machine nearby.
c1m3.spawn Even more air moving through a room, except with a fly at position 1.
c1m3.mall.interior1 More moving air, but louder and with a humming, like from an AC vent. Also some occasional, distant sounds like doors closing, small things falling down, etc. These are taken from "mall.randomverbs".
c1m3.mall.interior2 Similar to above, but the humming is gone completely and the air is lower-pitched and deeper. Almost like being underwater, except for the occasional "mall.randomverbs" ambient sounds in the distance.
c1m3.mall.hallway Even more moving air. Identical to "c1m1.stairwell", except more "open", like in a bigger room.
c1m3.security Looping 2-second sound of fluorescent humming, or maybe an old monitor humming.
c1m3.safehouse Moving air with quietly humming machinery, literally identical to "c1m2.safehouse".
c1m4.spawn Identical to above, except a little bit quieter.
c1m4.atrium.hallway More quietly moving air coming from a vent.
c1m4.atrium.interior Identical to "c1m3.mall.interior2".
c1m4.elevator.int Similar to above, but without the "mall.randomverbs" ambient sounds, and the constant humming of machinery (like an elevator motor) at position 1.

soundscapes_campaign3

Name Description and Notes
c3m1.gasstationspawn Cicadas and other critters. Probably night. Very calm.
c3m1.gasstaionspawn Bugged version of "c3m1.gasstationspawn". The looping cicada sounds fade out after one second, but other critters sounds still play sometimes.
c3m1.houseinteriors Same as "c3m1.gasstationspawn", but a little quieter.
c3m1.dock Flies buzzing around very close, frogs in the distance, calm sill water, a few birds. Like a swamp.
c3m1.openinterior Cicadas, seagulls in the distance, distant gunfire and explosions.
c3m1.plankswamp Flies buzing around very close, a lot of frogs in near distance, steady stream of water, birds that make a odd noise
c3m1.saferoom Medium big room or corridor, wind flowing calmly, water dripping in the far distance
c3m2.tunnelspawn Same as "c3m1.saferoom", but quieter
c3m2.swamp A lot of frogs, a lot of flies, several cicadas, resting water, birds can be heard aswell.
c3m2.swamp02 Simmilar to "c3m2.swamp" bit with a very repetitive sound that i can only describe as loud creaking wood. Maybe it's a swamp animal.
c3m2.swamp03 Several flies, many more cicadas in the distance, loud frogs, barely audible calm water
c3m2.houseinterior Cicadas, flies, distant frogs, creaking wood, very distant and dull explosion sound.
c3m2.elevatedground Very close low pitched humming noise, like a vending machine. Wood creaking loudly and often
c3m2.safehouse Wood creaking, frogs and cicadas in the distance. also has low pitched humming noise.
c3m3.housespawn An awful lot of lies buzzing around very close and loudly, has creaking wood.
c3m3.townoutside_01 Loud cicadas and very close flies, occasional birds. Has sounds of metal banging, like a trashcan falling over
c3m3.houseinterior Cicadas in the distance and creaking wood.
c3m3.houseinterior_02 Cicadas in the distance, loud flies, several frogs in the distance, very close wood creaking.
c3m3.townoutside_02 A lot of nearby frogs and cicadas, a few buzzing flies. Has calm water and occasional bird noises.
c3m3.swamp Many distant and a few close cicadas, a couple of frogs in nearby distance.
c3m3.outside_dry Like "c3m1.gasstationspawn". Cicadas and other critters. Probably night. Very calm.
c3m3.safehouse starts with a few cicadas, after two seconds fades into indoor sound of low humming and wood creaking.
c3m4.housespawn Distant cicadas and a low humming noise, probably a vending maching or other simmilar machinery
c3m4.plantationoutside Loud cicadas, standing waters, several woodland insects making noise.
c3m4.houseinterior Has "c3m4.plantationoutside" but quieter in the background with wood creaking sounds in the foreground.
c3m4.orchard_entrance Distant cicadas, alot of birds singing, maybe a rattlesnake rattling sometimes.
c3m4.plantation.int Only indoor sounds of creaking wood with a low humming noise in the background.
c3m4.plantation_backyard Cicadas and other insects, calm water, occasional singing birds.
c3m4.plantation_dock A lot of frogs nearby, a few cicadas, singing birds and calm water.

soundscapes_campaign4

Name Description and Notes
milltown.emptystub
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rain.hardsurface.soft.dynamic
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rain.hardsurface.soft
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rain.hardsurface.med
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rain.hardsurface.med.dynamic
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rain.hardsurface.hard
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rain.water.soft
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rain.water.med
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rain.water.hard
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rain.interior.soft.dynamic
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rain.interior.soft
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rain.interior.med.dynamic
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rain.interior.med
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rain.interiorverb.med.dynamic
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rain.interiorverb.med
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rain.interiorverb.hard.dynamic
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rain.interiorverb.hard
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distant.thunder
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storm.dynamic
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storm.dynamic.mill
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milltown.spawn
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milltown.a.ext
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burgertank.interior
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c4.house.interior
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milltown.a.safehouse
Todo: add description
sugarmill.a.spawn
Todo: add description
sugarmill.a.exterior
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sugarmill.a.office.int
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sugarmill.a.office.closed
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sugarmill.a.pipeyard
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sugarmill.a.pipeyard.transition
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sugarmill.a.courtyard
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sugarmill.a.trailerinterior
Todo: add description
sugarmill.a.lockerroom.int
Todo: add description
sugarmill.a.mill
Todo: add description
sugarmill.a.cornfield
Todo: add description
sugarmill.a.gasstation.int
Todo: add description
sugarmill.b.spawn
Todo: add description
sugarmill.b.gasstation.int
Todo: add description
sugarmill.b.cornfield
Todo: add description
sugarmill.b.mill
Todo: add description
sugarmill.b.lockerroom.int
Todo: add description
sugarmill.b.trailerinterior
Todo: add description
sugarmill.b.courtyard
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sugarmill.b.pipeyard.transition
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sugarmill.b.pipeyard
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sugarmill.b.office.closed
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sugarmill.b.office.int
Todo: add description
sugarmill.b.exterior
Todo: add description
sugarmill.b.spawn
Todo: add description
milltown.b.safehouse
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milltown.b.ext
Todo: add description
c4.house.b.interior
Todo: add description
burgertank.b.interior
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milltown.b.spawn
Todo: add description

soundscapes_campaign5

Name Description and Notes
c5m1.waterfront Very close waves, seagulls. Like a shoreline.
c5m1.waterfrontspawn Same as above, but the waves are a bit quieter
c5m1.restaurant Single fly at soundscape origin, Distraught woman weeping at another location, audible breathing, creaking wood, pebble-sized debris crumbling and falling, cicadas, distant explosions and gunshots. Jet planes flying in the far distance.
c5m1.street Cicadas, very audible gunshots and explosion in close proximity, jet planes in close distance, wind and occasional seagulls.
c5m1.smallstore Freezer aisle or fridge humming
c5m1.alley Lots of cicadas and other such critters very close, wind howling through large areas, odd metal banging noise pretty close to player.
c5m1.park Wind rustling trees and bushes very close, very distant explosions and gunshots, occasional cicadas and one bird.
c5m1.bathroom Indoor area with wind flowing through, pretty obvious looping sound of what appears to be water gurgling through a pipe.
c5m1.decon Very close machine humming.
c5m1.terminal Large indoor area with wind flowing, occasional Loud metallic bangs and squeaking.
c5m1.depot Cicadas in close proximity, loud wind, a groaning metal structure, occasional gunshots and explosion in the far distance, jet planes flying sometimes
c5m1.highwayspawn White noise, perhaps flowing air, accompanied by a obviously looping sound that is hard to describe.
c5m2.highwayspawn Same as above
c5m2.junkyard Crackling fire at soundscape origin, cicadas, wind over large open area, rustling trees, occasional jet planes in far and closer distance, distant gunshots and explosions
c5m2.suburbanstreet Wind, cicadas, distant explosions, gunshots and jet planes.
c5m2.houseinterior Machine humming, louder creaking wood, occasional banging noises that could be very distant explosions.
c5m2.cornerstore Very simmilar to above, perhaps even the same.
c5m2.burnedhouses Wind over large area, occasional very close cicada, a few very distant explosions and gunshots
c5m2.tunnel burst pipe at soundscape origin (steam escaping), water flowing through pipes, wind going through corridors, occasional loud banging noises.
c5m2.underground Odd creepy ambience sound that is not natural and hard to describe. Accompanied by closer water droplets and distant constant water drops.
c5m2.impoundlot Cicadas and other such critters, wind, occasional jet planes flying in the distance, few distant explosions and gunshots
c5m2.highway Same as above
c5m2.cemetery Wind rustling through trees, occasional cicadas, crickets and birds. Accompanied by distant gunshots and explosions
c5m2.urbanstreet Wind, closer occasional gunshots, explosions and jet planes.
c5m2.storagespawn Machine white noise, perhaps a freezer or AC unit. Odd, slightly annoying, background noise that plays for about five seconds and loops, very hard to describe.
c5m3.storagespawn Same as above but louder white noise and a fly at soundscape origin
c5m3.courtyard Wind, a lot of singing birds, occasional flies and metal banging noises. Scarce Distant gunshots and explosions.
c5m3.smallstore Fly at soundscape origin, a machine humming, perhaps a freezer.
c5m3.office Machine humming, distant cicadas, occasional distant gunshots, explosions and jet planes
c5m3.street Wind, a lot of birds singing, distant explosions, gunshots and jets, some metal creaking in various locations. Sounds more like a forest, rather than a street as the name implies.
c5m3.smallclub Creepy background noise with pretty deep and audible bass in its background. Accompanied by wood creaking.
c5m3.largeclub Same as above
c5m3.alley Wind, several birds singing, loud metal structures banging almost every ten seconds.
c5m3.hotelstairwell Fly at soundscape origin, Wind in corridors, machine humming, creaking wood, occasional rather creepy breathing or perhaps even whispering, explosions, groaning structures and woman sobbing loudly.
c5m3.hotelinterior Same as above.
c5m3.apartmentshell Same as the two above
c5m3.apartment Same as the three above.
c5m3.lot Wind, several birds singing in close distance, occasional banging sounds of larger structures echoing of walls. This soundscape sounds as if you were in a small area with close walls.
c5m3.waterfront Close cicadas, wind, waves in close distance, seagulls, distant explosions, gunshots and jets.
c5m3.towerspawn Same as c5m2.storagespawn, but with quieter machine humming
c5m4.towerspawn Close waves and seagulls, a large structure groaning (probably the bridge from the parish).
c5m4.bridgeoutside Very close waves, seagulls, a large groaning structure and occasional foghorn noises in the very far distance.
c5m4.dockfar Very close waves with seagulls.
c5m4.dock Same as above but quieter waves

soundscapes_rural2

Name Description and Notes
rural2.woods
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rural2.woods3
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rural2.morning
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rural2.bridge
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rural2.smallbuilding
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rural2.smallbuilding2
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rural2.river
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rural2.caveclosed
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rural2.caveopen
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rural2.traintunnel
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rural2.pumproom
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rural2.bigroom
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rural2.drainagebig
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rural2.drainagesmall
Todo: add description
rural2.drainageopen
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rural2.trainyardentrance
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rural2.trainyardrespawn
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rural2.trainyardbuilding
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rural2.trainyardbuilding2
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rural2.trainyardbuilding2window
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rural2.trainyard
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rural2.trainyard2
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rural2.house
Todo: add description
rural2.town
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rural2.towninside
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rural2.townalley
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rural2.boatinterior
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rural2.boatexterior
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rural2.shoreline
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rural2.town_02
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rural2.shack
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rural2.combat_far_heavy
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rural2.combat_far_medium
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rural2.combat_close_light
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soundscapes_swamps

Name Description and Notes
swamps.frogs_01
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swamps.frogs_02
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swamps.frogs_03
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swamps.frogs_04
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swamps.frogs_05
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swamps.frogs_06
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swamps.bullfrogs_01
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swamps.flies
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swamps.gators
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swamps.gasstation
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swamps.dock
Todo: add description
swamps.plankswamp_01
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swamps.swamp_01
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swamps.swamp_02
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swamps.swamp_03
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swamps.shantyoutside
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swamps.plantation_outside
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swamps.orchard
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rural2.combat_far_heavy
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rural2.combat_far_medium
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rural2.combat_close_light
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soundscapes_urban2

Name Description and Notes
urban2.util_cicadas
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urban2.util_grasshoppers
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urban2.utilbirdsgroup1
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urban2.util_interiorslams
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urban2.util_metalslams
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urban2.util_metalslams 2
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urban2.util_woodfloorsqueaks
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urban2.util_woodqueaks_new
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urban2.util_windgust
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urban2.util_distantcombat
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urban2.util_distantexplosions
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urban2.util_rat_scratches
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urban2.util_genericrooftop
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urban2.util_genericexterior_from_interior_1
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urban2.util_genericexterior_from_interior_2
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urban2.util_flies
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urban2.util_steam
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urban2.util_pipes
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urban2.rooftop_1b
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urban2.rooftop_1b_interior
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urban2.rooftop_1b_interior2
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urban2.underground_1
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urban2.underground_2
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urban2.underground_3
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urban2.controlroom
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urban2.warehouse_1
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urban2.steamtunnel
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urban2.boilerroom
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urban2.hospital_interior
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urban2.flies
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urban2.rooftop
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urban2.junkyard
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urban2.street
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urban2.courtyard
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urban2.alley
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urban2.sewer
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urban2.pipetunnel
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urban2.apartment
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urban2.generatorroom_off
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urban2.generatorroom
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urban2.respawn
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urban2.rooftopspawn
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urban2.hospitalspawn
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urban2.spawnrain
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urban2.hospital
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urban2.office
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urban2.subway
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urban2.pillarsroom
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urban2.conveniencestore
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urban2.warehouseoutside
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urban2.bathroom
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urban2.club
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urban2.tankroom
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urban2.powerplant
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urban2.powerplantinside
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urban2.parkinggarage
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urban2.elevator
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urban2.construction
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urban2.finaleinside
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urban2.finaleoutside
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urban2.finaleroof
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urban2.cemetery
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urban2.burnedhouse
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urban2.dock
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urban2.dockfar
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urban2.bridgeoutside
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Left 4 Dead 1 Soundscapes

Below is a list of all Left 4 Dead 1 Soundscapes. They are also available in Left 4 Dead 2.

soundscapes_airport

Name Description and Notes
urban.airport.rooftop.spawn
Todo: add description
airport.finaleoutside
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airport_01.rooftop
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airport_01.apartment
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airport_01.street
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airport_01.alley
Todo: add description
airport_01.rooftopspawn
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airport_01.inn
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airport_01.hotel
Todo: add description
airport_01.greenhouse
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airport_02.street
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airport_02.alley
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airport_02.apartment
Todo: add description
airport_02.rooftop
Todo: add description
airport_02.pillarsroom
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airport_02.office
Todo: add description
airport_02.respawn
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airport_03.alley
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airport_03.boilerroom
Todo: add description
airport_03.street
Todo: add description
airport_03.streetoffices
Todo: add description
airport_03.pumproomsmall
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airport_03.powerplant
Todo: add description
airport_03.powerplantinside
Todo: add description
airport_03.controlroom
Todo: add description
airport_03.respawn
Todo: add description
airport_03.parkinggarage
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airport_03.skybridge
Todo: add description
airport_03.airportinterior
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airport_04.office
Todo: add description
airport_04.baggageclaim
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airport_04.terminal
Todo: add description
airport_04.conveyor
Todo: add description
airport_04.respawn
Todo: add description
airport_04.ramp
Todo: add description
airport_04.bathroom
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airport_04.ticketing
Todo: add description
airport_04.security
Todo: add description
airport_05.street
Todo: add description
airport_05.finaleinside
Todo: add description
airport_05.finaleoutside
Todo: add description
airport_05.respawn
Todo: add description
airport_05.finaleroof
Todo: add description

soundscapes_farm

Name Description and Notes
farm_01.morning
Todo: add description
farm_01.bridge
Todo: add description
farm_01.smallbuilding
Todo: add description
farm_01.trainyardentrance
Todo: add description
farm_01.trainyardrespawn
Todo: add description
farm_02.trainyardentrance
Todo: add description
farm_02.trainyardrespawn
Todo: add description
farm_02.trainyardbuilding2
Todo: add description
farm_02.trainyardbuilding2window
Todo: add description
farm_02.trainyard2
Todo: add description
farm_02.traintunnel
Todo: add description
farm_02.drainagesmall
Todo: add description
farm_03.drainagesmall
Todo: add description
farm_03.drainagebig
Todo: add description
farm_03.traintunnel
Todo: add description
farm_03.morning
Todo: add description
farm_03.house
Todo: add description
farm_04.morning
Todo: add description
farm_04.trainyardentrance
Todo: add description
farm_04.bridge
Todo: add description
farm_04.smallbuilding2
Todo: add description
farm_04.house
Todo: add description
farm_05.trainyardentrance
Todo: add description
farm_05.morning
Todo: add description
farm_05.smallbuilding2
Todo: add description
farm_05.smallbuilding2
Todo: add description

soundscapes_hospital

Name Description and Notes
background_menu.streetrain
Todo: add description
hospital_01.alleyrain
Todo: add description
hospital_01.streetrain
Todo: add description
hospital_01.subway
Todo: add description
hospital_01.rooftop_1b_interior2
Todo: add description
hospital_01.street
Todo: add description
hospital_01.rooftop_1b
Todo: add description
hospital_01.rooftop_1b_interior
Todo: add description
hospital_02.rooftop_1b_interior2
Todo: add description
hospital_02.underground_2
Todo: add description
hospital_02.underground_1
Todo: add description
hospital_02.underground_3
Todo: add description
hospital_02.pillarsroom
Todo: add description
hospital_02.alleyrain
Todo: add description
hospital_02.generatorroom_off
Todo: add description
hospital_02.generatorroom
Todo: add description
hospital_02.streetrain
Todo: add description
hospital_02.rooftop_1b_interior
Todo: add description
hospital_02.rooftop
Todo: add description
hospital_02.controlroom
Todo: add description
hospital_02.warehouseoutside
Todo: add description
hospital_03.alleyrain
Todo: add description
hospital_03.rooftop_1b_interior2
Todo: add description
hospital_03.warehouse_1
Todo: add description
hospital_03.steamtunnel
Todo: add description
hospital_03.boilerroom
Todo: add description
hospital_03.sewer
Todo: add description
hospital_03.pipetunnel
Todo: add description
hospital_03.streetrain
Todo: add description
hospital_03.hospital
Todo: add description
hospital_03.rooftop_1b_interior
Todo: add description
hospital_03.respawn
Todo: add description
hospital_04.hospital_interior
Todo: add description
hospital_04.hospital_atrium
Todo: add description
hospital_04.elevator
Todo: add description
hospital_04.finaleoutside
Todo: add description
hospital_04.construction
Todo: add description
hospital_04.street
Todo: add description
hospital_04.respawn
Todo: add description
hospital_05.street
Todo: add description
hospital_05.finaleinside
Todo: add description
hospital_05.finaleoutside
Todo: add description
hospital_05.respawn
Todo: add description
hospital_05.finaleroof
Todo: add description
hospital_05.elevatorshaft
Todo: add description

soundscapes_rural

Name Description and Notes
rural.woods
Todo: add description
rural.woods3
Todo: add description
rural.morning
Todo: add description
rural.bridge
Todo: add description
rural.smallbuilding
Todo: add description
rural.smallbuilding2
Todo: add description
rural.river
Todo: add description
rural.caveclosed
Todo: add description
rural.caveopen
Todo: add description
rural.traintunnel
Todo: add description
rural.pumproom
Todo: add description
rural.bigroom
Todo: add description
rural.drainagebig
Todo: add description
rural.drainagesmall
Todo: add description
rural.drainageopen
Todo: add description
rural.trainyardentrance
Todo: add description
rural.trainyardrespawn
Todo: add description
rural.trainyardbuilding
Todo: add description
rural.trainyardbuilding2
Todo: add description
rural.trainyardbuilding2window
Todo: add description
rural.trainyard
Todo: add description
rural.trainyard2
Todo: add description
rural.house
Todo: add description
rural.town
Todo: add description
rural.towninside
Todo: add description
rural.townalley
Todo: add description
rural.boatinterior
Todo: add description
rural.boatexterior
Todo: add description
rural.shoreline
Todo: add description
rural.town_02
Todo: add description
rural.shack
Todo: add description
rural.combat_far_heavy
Todo: add description
rural.combat_far_medium
Todo: add description
rural.combat_close_light
Todo: add description

soundscapes_smalltown

Name Description and Notes
smalltown_01.woods_start
Todo: add description
smalltown_01.woods
Todo: add description
smalltown_01.riverbed
Todo: add description
smalltown_01.tunnel
Todo: add description
smalltown_01.tunnel_hall
Todo: add description
smalltown_01.tunnel_bigroom
Todo: add description
smalltown_01.river
Todo: add description
smalltown_01.caveclosed
Todo: add description
smalltown_01.caveopen
Todo: add description
smalltown_01.pumproom
Todo: add description
smalltown_02.pumproom
Todo: add description
smalltown_02.drainagesmall
Todo: add description
smalltown_02.drainagemedium
Todo: add description
smalltown_02.drainagebig
Todo: add description
smalltown_02.drainageopen
Todo: add description
smalltown_02.trainyardbuilding
Todo: add description
smalltown_02.woods
Todo: add description
smalltown_03.trainyardbuilding
Todo: add description
smalltown_03.trainyard
Todo: add description
smalltown_03.woods_far
Todo: add description
smalltown_03.woods_medium
Todo: add description
smalltown_03.woods_close
Todo: add description
smalltown_03.graveyard
Todo: add description
smalltown_03.church
Todo: add description
smalltown_03.house
Todo: add description
smalltown_03.town
Todo: add description
smalltown_03.towninside
Todo: add description
smalltown_03.townalley
Todo: add description
smalltown_04.town
Todo: add description
smalltown_04.towninside
Todo: add description
smalltown_04.townalley
Todo: add description
smalltown_04.street
Todo: add description
smalltown_04.house
Todo: add description
smalltown_04.trainyardbuilding
Todo: add description
smalltown_05.park
Todo: add description
smalltown_05.shack
Todo: add description
smalltown_05.town
Todo: add description
smalltown_05.boatinterior
Todo: add description
smalltown_05.boatexterior
Todo: add description
smalltown_05.shoreline
Todo: add description
smalltown_05.house
Todo: add description

soundscapes_urban

Name Description and Notes
urban.util_interiorslams
Todo: add description
urban.util_metalslams
Todo: add description
urban.util_metalslams 2
Todo: add description
urban.util_woodfloorsqueaks
Todo: add description
urban.util_windgust
Todo: add description
urban.util_distantcombat
Todo: add description
urban.util_distantexplosions
Todo: add description
urban.util_rat_scratches
Todo: add description
urban.util_genericrooftop
Todo: add description
urban.util_genericexterior_from_interior_1
Todo: add description
urban.util_genericexterior_from_interior_2
Todo: add description
urban.util_flies
Todo: add description
urban.util_steam
Todo: add description
urban.util_pipes
Todo: add description
urban.rooftop_1b
Todo: add description
urban.rooftop_1b_interior
Todo: add description
urban.rooftop_1b_interior2
Todo: add description
urban.underground_1
Todo: add description
urban.underground_2
Todo: add description
urban.underground_3
Todo: add description
urban.controlroom
Todo: add description
urban.warehouse_1
Todo: add description
urban.steamtunnel
Todo: add description
urban.boilerroom
Todo: add description
urban.hospital_interior
Todo: add description
urban.flies
Todo: add description
urban.rooftop
Todo: add description
urban.street
Todo: add description
urban.streetrain
Todo: add description
urban.alley
Todo: add description
urban.alleyrain
Todo: add description
urban.sewer
Todo: add description
urban.pipetunnel
Todo: add description
urban.apartment
Todo: add description
urban.generatorroom_off
Todo: add description
urban.generatorroom
Todo: add description
urban.respawn
Todo: add description
hospital.respawn
Todo: add description
urban.rooftopspawn
Todo: add description
urban.hospitalspawn
Todo: add description
urban.spawnrain
Todo: add description
urban.hospital
Todo: add description
urban.office
Todo: add description
urban.subway
Todo: add description
urban.pillarsroom
Todo: add description
urban.conveniencestore
Todo: add description
urban.warehouseoutside
Todo: add description
urban.warehouseinside
Todo: add description
urban.tankroom
Todo: add description
urban.powerplant
Todo: add description
urban.powerplantinside
Todo: add description
urban.parkinggarage
Todo: add description
urban.elevator
Todo: add description
urban.construction
Todo: add description
urban.finaleinside
Todo: add description
urban.finaleoutside
Todo: add description
urban.finaleroof
Todo: add description

soundscapes_lighthouse

Name Description and Notes
lighthouse.woods
Todo: add description
lighthouse.house
Todo: add description

soundscapes_river

Name Description and Notes
river.shoreline
Todo: add description
river.fishingboat
Todo: add description
river.woods
Todo: add description
river.rooftop
Todo: add description
river_01.spawn
Todo: add description
river_01.shore
Todo: add description
river_01.street
Todo: add description
river_01.alley
Todo: add description
river_01.interiors
Todo: add description
river_01.brickfactory
Todo: add description
river_01.checkpoint
Todo: add description
river_02.woods
Todo: add description
river_02.oilbuilding
Todo: add description
river_02.bargecrossing
Todo: add description
river_02.freighter
Todo: add description
river_02.hull
Todo: add description
river_02.gravelpile
Todo: add description
river_02.checkpoint
Todo: add description
river_02.highrise
Todo: add description