Trigger apply impulse
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Entity description
This entity will apply velocity to all entities touching it when the input is fired.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Origin:
- Origin (X Y Z) (origin) <origin>
- The position of this entity's center in the world. Rotating entities typically rotate around their origin.
Condition:
- Condition (condition) <integer>
- Condition to give to the player.
- Impulse Direction (Pitch Yaw Roll) ([todo internal name (i)]) <angle>
- Angles indicating the direction to push touching entities.
Note:Does not orient relative to parent angles
- Impulse Force ([todo internal name (i)]) <integer>
- The amount of force to apply to the touching entities.
Flags
|
Inputs
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
Toggle:
- Toggle
- Toggle the enabled/disabled status of this entity.
ApplyImpulse
- Applies impulse to all touching the trigger entities.
Outputs
|