$alphatest
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The $alphatest
command specifies that the material uses a mask to determine binary opacity. White represents fully opaque, while black represents fully transparent. Any values in-between are rounded to either 0 or 1. This effect is similar to $translucent except it can not be semi-opaque and the engine can sort it properly when layered.
VMT syntax example
$alphatest1 <bool>
LightmappedGeneric { $basetexture glass\window001a $alphatest 1 $allowalphatocoverage 1 $alphatestreference .5 }
Additional parameters
$alphatestreference float
- Specifies the value in which the effect is rounded to 1. A value of ".3" will create a thicker shape while a value of ".7" will create a thinner shape.
$allowalphatocoverage <bool>
- Creates an edge with .5 opacity. Any values between 0 and 1 are rounded into .5 opacity. Can be used for softer edges. This parameter is incompatible with
$alphatestreference
See also
$alpha
, for texture-wide translucency$distancealpha
, for vector-like alpha edges$translucent