Monster human grunt (GoldSrc)
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monster_human_grunt is a point entity available in Half-Life.
Entity description
It is a soldier of the fictional United States Marine Corps unit called the HECU seen in Half-Life and its expansions.
Keyvalues
- Weapons ([todo internal name (i)]) <choices>
- The weapons to give this NPC
Value Description 19mmAR 29mmAR + HG 39mmAR + LG 4Shotgun 5Shotgun + HG
Flags
- Wait Till Seen : [1]
- Gag (No IDLE sounds until angry) : [2]
- MonsterClip : [4]
- No wreckage : [8]
- Prisoner : [16]
- Start inactive : [64]
- Wait for script : [128]
- Pre-disaster : [256]
- Only for use with monster_scientist and monster_barney. Has no effect on aliens.
- Fade corpse : [512]
- Not In Deathmatch : [2048]
- Prevent this entity from attempting to spawn when
deathmatch(multiplayer) is enabled.
Tip:This is intercepted before the entity spawns (hardcoded in the engine), and as such prevents it from ever contributing to the edict limit. As such, it may be desirable to set this on entities that delete themselves in multiplayer anyway, such as monsters and info_null, to prevent them from contributing towards map spawn edict limit crashes on maps with lots of entities.