Monster barnacle (GoldSrc)

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Half-Life monster_barney is a point entity available in Half-Life.

Entity description

It is a stationary, ceiling-mounted 'fishing' monster that tries to eat anything its tongue touches.

Barnacles were originally devised as a simple way to limit movement in levels. See npc_barnacle for the Half-Life 2 equivalent.

Keyvalues

Template:KV GoldSrc BaseNPC

Use Sentence ([todo internal name (i)])
Un-Use Sentence ([todo internal name (i)])

Flags

Wait Till Seen : [1]
Gag (No IDLE sounds until angry) : [2]
MonsterClip : [4]
No wreckage : [8]
Prisoner : [16]
Start inactive : [64]
Wait for script : [128]
Pre-disaster : [256]
Only for use with monster_scientist and monster_barney. Has no effect on aliens.
Fade corpse : [512]
Not In Deathmatch : [2048]
Prevent this entity from attempting to spawn when deathmatch (multiplayer) is enabled.
Tip.pngTip:This is intercepted before the entity spawns (hardcoded in the engine), and as such prevents it from ever contributing to the edict limit. As such, it may be desirable to set this on entities that delete themselves in multiplayer anyway, such as monsters and info_null, to prevent them from contributing towards map spawn edict limit crashes on maps with lots of entities.