$nocull

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Revision as of 06:48, 18 February 2014 by Henke37 (talk | contribs) (Much more accurate description of what it actually does.)
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Template:Otherlang2 Disables the backface culling, resulting in triangles showing from both sides. It is used to allow for infinitively thin dual sided objects without duplicating the triangles with reversed vertex order.

Note.pngNote:Has no effect on world brushes (so tie each one to func_detail).
Icon-Bug.pngBug:Cannot be used with $translucent on models. Use $alphatest instead.  [todo tested in ?]

VMT Syntax and Examples

$nocull <bool>
LightmappedGeneric
{
	$basetexture glass\window001a
	$nocull 1
}
VertexLitGeneric
{
	$basetexture models\items\medkit
	$nocull 1
}
VertexLitGeneric
{
	$basetexture models\props_2fort\blue_window001_glass
	$alphatest 1
	$nocull 1
}