$nocull
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Template:Otherlang2 Disables the backface culling, resulting in triangles showing from both sides. It is used to allow for infinitively thin dual sided objects without duplicating the triangles with reversed vertex order.


$translucent
on models. Use $alphatest
instead. [todo tested in ?]VMT Syntax and Examples
$nocull <bool>
LightmappedGeneric { $basetexture glass\window001a $nocull 1 }
VertexLitGeneric { $basetexture models\items\medkit $nocull 1 }
VertexLitGeneric { $basetexture models\props_2fort\blue_window001_glass $alphatest 1 $nocull 1 }