The Aesthetics of Portal 2

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Revision as of 12:57, 7 December 2011 by Mr.p.kiwi (talk | contribs) (Fixed the previously vague description)
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A set of in-depth articles about the aesthetics of Portal 2 in the form of explaining where, why and how these themes should be implanted in maps. These few pages are based on Rubrica's tutorial posted on Thinking With Portals.


  1. Overgrown
  2. Reconstructing
  3. Clean
  4. Behind the Scenes
  5. Underground
  6. Destroyed
  7. Wheatley
  8. Art Therapy

These tutorials will not cover the cooperative's campaign use of the themes; however the methods of using each theme will be described and can be used when detailing a cooperative testing track.

Note.pngNote:These pages will not explain various detailing techniques.

Gallery

See also

http://wall_tutorial - Almost every wall in a Portal 2 map was made with this method