$blendtintbybasealpha

From Valve Developer Community
Revision as of 13:45, 14 March 2011 by Breakin' Benny (talk | contribs)
Jump to navigation Jump to search

A material string used in Left 4 Dead and Team Fortress 2 for making different colours without having to make seperate textures or gradients, in TF2 on weapons and hats while in L4D on cars for example.

Stub

This article or section is a stub. You can help by expanding it.