Info changelevel

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Revision as of 17:32, 24 October 2010 by ThaiGrocer (talk | contribs) (→‎Entity description: Removed part of description. Needs re-evaluating.)
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Template:L4d series brush It is the entity that marks a level change.

Note.pngNote:The current description of this entity is based on unofficial data based on data mining. Anything that may be read here is largely incomplete or, in some cases, incorrect.

Entity description

Safely changes the level in Left 4 Dead series, and defines the end-of-level safe room. It is unusual as it is a brush entity, where info_* entities are typically point entities. Place an info_landmark in both maps that marks the 'same' location in each map. In Hammer, info_changelevel will be listed in entity class selection menu when tied to a brush as an entity.

Tip.pngTip:To fire events in the next level, use the OnLevelChange output to turn on an env_global in the current level. Create a logic_auto entity in the next level that checks for the state set by the env_global. To control which entities go through the level transition, create one or more trigger_transition entities and give them the same name as the landmark. Any entities within the trigger_transition(s) will go to the next map.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

  • landmark
<target_destination> Changes of positions will take place on transition relative to this landmark.
  • map
<string> The filename of the next map.

Outputs

OnChangeLevel