Info observer point

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Revision as of 23:30, 23 July 2010 by Steve the Pocket (talk | contribs) (Expanded to list and explain all keyvalues)
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Entity Description

Marks a camera location for Team Fortress 2 players.

Availability

This point-based entity is exclusive to Team Fortress 2.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

  • TeamNum:
Initial Team (TeamNum) <choices>
Which Team the entity belongs / is assigned to on spawn
  • 0: None
  • 1: Spectator/Halloween Souls Team Fortress 2
  • 2: RED Team Fortress 2
  • 3: BLU/Robots Team Fortress 2
  • 5: Halloween Bosses (only in Team Fortress 2) !FGD


Note: Use this for cameras located inside team bases (particularly respawn areas and flag rooms) so that players can not use them to spy on their opponents.
Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Start Disabled (StartDisabled) <boolean>
Stay dormant until activated (with theEnableinput).
Specifies the targetname of this entity's movement parent. Entities with parents move with their parent.
An entity associated with this point that can be owned by a team (such as a flag or control point). Players will only be able to use this observer point if their team owns the associated team entity.
  • Welcome Point <bool>
Set whether this camera is among the ones players may see when they first join the server. If no cameras have this set to "No", the game will pick from all cameras that are not team-bound.
Specifies the field-of-view angle. Larger numbers allow the camera to see more of the playing field. Default is 70.