$collisiontext
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$collisiontext defines a breakable model's custom gibs. (Generic gibs are defined by $keyvalues > prop_data > breakable_model).
Todo: Is propdata required when using $collisiontext?
Example
$collisiontext
{
break { model mycustomgib1 health 25 fadetime 0 }
break { ragdoll mycustomgib2 health 10 fadetime 30 debris 1 burst 50 }
break { model mycustomgib3 health 10 fadetime 30 fademindist 20 fademaxdist 30 }
break { model mycustomgib4 health 10 fadetime 20 offset -2 3.68 12.4 }
}
Options
model <path\name>ragdoll <path\name>- The (compiled) model to spawn.
offset <coordinates>- Offsets the current gib. Values are in units.
health <int>- Overrides the model's own health value "This sometimes has to be placed in the $keyvalues line."
fadetime <int|seconds>- Time before gibs start to fade away. They are removed once the fade is complete.
- Todo: Is there any way to specify how long the fade should last?
fademindist <int|units>fademaxdist <int|units>- Distance from the camera at which to start and end temporary fading out of the gib.
debris <bool>- Prevents the gib model from colliding with dynamic objects when made true. Strongly recommended for anything small.
burst <int>- Adds force to the gib, pushing it outward when the parent model breaks.
- Todo: What units are in use here?
placementbone <bone>placementattachment <attachment>- Todo: Compared to $autocenter's "placementOrigin" ?