Scripted sentence
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Entity Description
A scripted sentence, usually spoken by an NPC. Can be considered somewhat obsolete, as it is preferable to use a combination of Faceposer and a Logic_choreographed_scene entity for spoken dialog.
Keyvalues
- sentence
- <string> The sentence group name, as found in sentences.txt.
- entity
- <string> Speaker Type
- delay
- <string> Additional Sentence Time
- radius
- <integer> Radius to search within for an NPC to use. A value of "0" searches everywhere in the map.
- refire)
- <string> Timed delay (in seconds) before refiring.
- listener
- <string> Listener Type
- volume
- <string> A value from 0-10.
- attenuation
- <choices> Sound Radius
Literal Value Description 0 Small Radius 1 Medium Radius 2 Large Radius 3 Play Everywhere
Inputs
- BeginSentence
- Starts the scripted sentence.
Outputs
- OnBeginSentence
- Fires when the sentence begins
- OnEndSentence
- Fires when the sentence ends