User contributions for WoShiGeNiCheng
Jump to navigation
Jump to search
30 June 2025
- 01:0701:07, 30 June 2025 diff hist +3,411 N Zh/Prop tractor beam Created page with "{{LanguageBar|prop_tractor_beam|title=牵引光束}} {{p2 topicon}} {{CD|???|base=CBaseAnimating}} thumb|right|300px|《传送门2》中的偏移漏斗。 {{this is a|模型实体|name=牵引光束|game=传送门2}}<br> 这是一个会发射<code>{{L|projected_tractor_beam_entity}}</code>的模型。<br> 偏移漏斗是《传送门2》中的解谜元素,工作原理类似牵引光束。 当物体(如{{L|Npc_portal_turret_floor|炮塔..."
- 01:0501:05, 30 June 2025 diff hist +34 N Zh/Excursion Funnel Redirected page to Zh/Prop tractor beam current Tag: New redirect
- 01:0201:02, 30 June 2025 diff hist +23 N Zh/Angle Redirected page to Zh/QAngle current Tag: New redirect
- 01:0101:01, 30 June 2025 diff hist +64 Zh/Trigger catapult →键值 current
- 00:5300:53, 30 June 2025 diff hist +706 N Zh/Scripts Created page with "{{LanguageBar|Scripts|title=Scripts}} {{disambig}} '''脚本'''是引擎加载用于配置特定功能的文本文件。它们可以被各个游戏、模组或地图修改。大多数脚本使用{{L|KeyValues}}格式,通常存放在<code>scripts</code>文件夹或其子文件夹中。 这里的"脚本"可能指: * {{L|VScript}} - 用于运行外部脚本语言 {{since|{{l4d2}}}} * {{L|Soundscripts}} * {{L|Soundscapes}} * {{L|Weapon script}} {{todo|其他涉及文..." current
- 00:5100:51, 30 June 2025 diff hist +16 Scripts No edit summary current
- 00:5000:50, 30 June 2025 diff hist +450 N Zh/Rcon Created page with "{{LanguageBar|rcon|title=rcon}} {{This is a|console command|name=rcon}} 该命令允许客户端在服务器上执行命令。服务器必须将<kbd>rcon_password</kbd>设置为非空字符串,且客户端必须设置相同的值才能执行命令。 语法: <code>rcon <命令></code> == 示例 == * <code>rcon say 这条say命令将从服务器控制台执行</code> * <code>rcon sv_cheats 1</code> == 参见 == * {{L|Source RCON Protocol}}" current
- 00:4900:49, 30 June 2025 diff hist +16 Rcon No edit summary current
- 00:4900:49, 30 June 2025 diff hist −2 m Zh/Script No edit summary current
- 00:4800:48, 30 June 2025 diff hist 0 Zh/Script →查找命令发起者
- 00:4800:48, 30 June 2025 diff hist +20 Zh/Script →查找命令发起者
- 00:4400:44, 30 June 2025 diff hist +4 Template:Cleanup/strings No edit summary
- 00:4100:41, 30 June 2025 diff hist +5,375 N Zh/Script Created page with "<div class="translated-content"> {{LanguageBar|script|title=script指令}} {{This is a|console command|name=script|notext=1|since=Left 4 Dead 2}} 该命令在所有实现了含有使用{{L|Squirrel}}语言的{{L|VScript}}游戏中可用,具体包括{{L|VScript#Squirrel|这些游戏}}。 == 语法 == <pre>script <代码></pre> == 描述 == 该命令从根表(root table)执行Squirrel代码。代码中可以包含空格,即使不使用引号{{code2|"}}。 == 限制..."
- 00:3300:33, 30 June 2025 diff hist +16 Script No edit summary current
- 00:3200:32, 30 June 2025 diff hist +3 m Zh/Trigger catapult →速度阈值
- 00:3200:32, 30 June 2025 diff hist +36 m Zh/Trigger catapult →弹射方向
- 00:3100:31, 30 June 2025 diff hist +7 Zh/Trigger catapult →抑制玩家控制
- 00:3000:30, 30 June 2025 diff hist −38 Zh/Trigger catapult →配置
- 00:2300:23, 30 June 2025 diff hist +72 Zh/Info target No edit summary current
- 00:2100:21, 30 June 2025 diff hist +938 N Zh/Info target Created page with "{{LanguageBar|info_target|title=信息目标实体}} {{TabsBar|main=gs|base=info_target}} {{Preserved entity}} {{This is a|点实体|name=info_target|sprite=1}} {{CD|CInfoTarget|base=CPointEntity|file1=beam_shared.cpp}} 该实体可被多种不同实体使用,是任何需要指向、射击、注视或移动到特定目标的实体的通用目标。 它主要用作其他实体的目标,类似于{{L|info_null}}。对于{{L|light_spot|聚光灯}}来说,使用info_nu..."
- 00:1900:19, 30 June 2025 diff hist +2,311 N Zh/Fling Created page with "{{Portal topicon}} {{p2 topicon}} {{LanguageBar|Fling|title=抛射}} {{ACategory|Portal}} {{ACategory|Portal 2 Level Design}} right right {{L|Fling|抛射}}是{{portalserieslinked|4}}中的基本移动技巧。玩家将自身或物体因重力产生的向下动能转换为同样大小但方向改为垂直向上、水平或斜向上的能量。这项技巧通过在玩家正下方远处放置一个传送门,并在目标移..." current
- 00:1700:17, 30 June 2025 diff hist +28 N Zh/Aerial Faith Plate Redirected page to Zh/Faith Plate current Tag: New redirect
- 00:1700:17, 30 June 2025 diff hist −1 Zh/Trigger catapult No edit summary
- 00:1600:16, 30 June 2025 diff hist +10,290 N Zh/Trigger catapult Created page with "{{LanguageBar|trigger_catapult}} <!-- 当本页面更新为使用{{langsp}}或{{language subpage}}而非{{lang}}时,请将{{this is a}}移至基础页面,因为它会自动翻译。--> {{GMOD topicon}} {{P2 topicon}} {{TF2 topicon}} {{this is a|笔刷实体|name=trigger_catapult|game=传送门2|game1=军团要塞2|game2=盖瑞模组}} 在{{asrd|4}}中也有名为<code>trigger_catapult</code>的实体,但它似乎是功能不同的另一个实体。 <!-- 注释节..."
- 00:1500:15, 30 June 2025 diff hist +16 Trigger catapult No edit summary current
29 June 2025
- 07:1407:14, 29 June 2025 diff hist +576 Zh/Level Design Introduction (Portal 2)/Gotchas No edit summary current
- 07:0807:08, 29 June 2025 diff hist −6 m Zh/Art Therapy (Portal 2) →测试元素
- 07:0707:07, 29 June 2025 diff hist +4,846 N Zh/Art Therapy (Portal 2) Created page with "{{LanguageBar|Art Therapy|title=艺术治疗主题}} {{Portal 2 theme menu}} thumb|right|250px|官方艺术治疗课程中的地图示例。注意毒液地板、"体育场灯光"和测试区域后方的暴露结构 该主题仅出现在《传送门2》"Peer Review"合作DLC中。时间线设定介于{{L|Underground (Portal 2)|旧光圈科技}}与现代设施之间。测试发生在类似水库的大型开放区域,测试室本身未..."
- 07:0507:05, 29 June 2025 diff hist 0 Zh/Destroyed (Portal 2) No edit summary
- 07:0507:05, 29 June 2025 diff hist 0 Zh/Underground (Portal 2) No edit summary current
- 07:0307:03, 29 June 2025 diff hist +114 N Zh/Move rope Redirected page to Zh/Keyframe rope current Tag: New redirect
- 07:0007:00, 29 June 2025 diff hist −2 m Zh/Cables and Ropes No edit summary
- 07:0007:00, 29 June 2025 diff hist −1,619 Zh/Cables and Ropes No edit summary
- 06:5806:58, 29 June 2025 diff hist +3,812 N Zh/Keyframe rope Created page with "{{LanguageBar|title={{mono|move_rope / keyframe_rope}}}} {{Source topicon}} {{Preserved entity}} {{This is a|point entity|name=move_rope|name1=keyframe_rope|notitlechange=1}} {{CD|CRopeKeyframe|file1=rope.cpp}} 该实体用于标记{{L|Cables and Ropes|电缆与绳索}}中的节点。在编辑器中可能显示为<code>keyframe_rope</code>或<code>move_rope</code>,但两者在代码中完全一致。 传统上,绳索链的第一个实体使用<code>move_rope</code>..." current
- 06:5206:52, 29 June 2025 diff hist +26 Zh/Underground (Portal 2) →第一步
- 06:5006:50, 29 June 2025 diff hist −20 m Zh/Underground (Portal 2) →另见
- 06:4906:49, 29 June 2025 diff hist +48 N Zh/Portal 2 Level Creation Redirected page to Category:Zh/Portal 2 Level Design current Tag: New redirect
- 06:4906:49, 29 June 2025 diff hist +25 N Zh/Portal2 Redirected page to Zh/Portal 2 current Tag: New redirect
- 06:4806:48, 29 June 2025 diff hist +4,718 N Zh/Faith Plate Created page with "{{LanguageBar|Faith Plate|title=信仰弹射板}} {{lang|Faith Plate}}{{p2 topicon}} thumb|right '''信仰弹射板'''(Faith plates)或称'''弹射器'''是{{L|Portal2|《传送门2》}}中的弹跳垫。它们可以弹射物体如{{L|npc_portal_turret_floor|炮塔}}、{{L|cube (Portal 2)|立方体}}和玩家。 ==创建方法== 有多个实例可用;但{{Ent|trigger_catapult}}需要手动添加。设置其输出来触发实例,包..." current
- 06:4606:46, 29 June 2025 diff hist +8,254 N Zh/Underground (Portal 2) Created page with "{{LanguageBar|Portal 2 theme menu|title=《传送门2》废弃设施主题}} {{Portal 2 theme menu}} 此{{L|Portal 2|《传送门2》}}美学主题展现在'''光圈科技实验室'''较新区域下方数英里处已被废弃的旧竖井中。其特点是黑暗、腐朽和简单实用。测试室由未完工的胶合板和金属脚手架搭建而成。巨型背景由开挖的基岩、混凝土和浓缩球体构成。环境音效包括浓缩球体外部的岩石声、..."
- 06:4006:40, 29 June 2025 diff hist +3 Zh/SDK Docs No edit summary current
- 06:3706:37, 29 June 2025 diff hist 0 Zh/Portal 2/Scripting/Script Functions →另见 current
- 06:3706:37, 29 June 2025 diff hist +37 Zh/$keyvalues →常用键值 current
- 06:3506:35, 29 June 2025 diff hist +24 N Zh/Int Redirected page to Zh/Integer current Tag: New redirect
- 06:3406:34, 29 June 2025 diff hist +2,741 N Zh/$keyvalues Created page with "{{LanguageBar|$keyvalues|title=$keyvalues}} {{this is a|QC命令|name=$keyvalues}} 该命令用于在.mdl文件中嵌入任意{{L|keyvalue|键值}}。 {{note|由于这些值是任意的,{{L|studiomdl}}在编译模型时无法验证其正确性。}} 程序员可以通过<code>modelinfo->GetModelKeyValueText(GetModel())</code>和<code>{{L|KeyValues}}</code>类访问$keyvalues块。 == 语法 == $keyvalues { ''键值数据'' } == 常用键值 == 完整列表..."
- 06:2906:29, 29 June 2025 diff hist +16 $keyvalues No edit summary
- 06:2806:28, 29 June 2025 diff hist −47 Zh/Portal 2/Scripting/Script Functions →使用方法
- 06:2806:28, 29 June 2025 diff hist −6 m Zh/Portal 2/Scripting/Script Functions →使用方法
- 06:2806:28, 29 June 2025 diff hist −12 Zh/Portal 2/Scripting/Script Functions →使用方法
- 06:2706:27, 29 June 2025 diff hist −66 m Zh/Portal 2/Scripting/Script Functions →使用方法