User contributions for WoShiGeNiCheng
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27 June 2025
- 18:5018:50, 27 June 2025 diff hist +2,629 N Zh/BSPZIP Created page with "{{LanguageBar|BSPZIP|title=BSPZIP打包工具}} {{src topicon}} {{map compile pipeline|source1}} {{toc-right}} '''BSPZIP'''是一款{{L|command-line|命令行}}工具,可将任意文件打包进{{L|BSP (Source 1)|BSP}}地图文件。加载地图时,这些文件会被挂载,效果等同于存放在游戏实际内容目录中。 {{tip|推荐使用{{L|#GUIs/Replacements|图形界面工具}}替代直接操作BSPZIP}} {{tip|通过支持{{w|LZMA}}压缩的{{L|ZIP}}解..." current
- 18:4918:49, 27 June 2025 diff hist +25 N Zh/Cubemap Redirected page to Zh/Cubemaps current Tag: New redirect
- 18:4418:44, 27 June 2025 diff hist +19 Category:Zh/Publicity & Publication No edit summary current
- 18:4318:43, 27 June 2025 diff hist +196 N Category:Zh/Publicity & Publication Created page with "{{LanguageBar|Release and Publicize|title=模组与地图发布}} {{stub}} 您可以在此找到与发布和宣传您的模组及地图相关的所有信息。 {{ACategory|Modding|模组制作}}"
- 18:4318:43, 27 June 2025 diff hist +16 Category:Publicity & Publication No edit summary current
- 18:4118:41, 27 June 2025 diff hist +20 Category:Zh/External Sites No edit summary current
- 18:4018:40, 27 June 2025 diff hist +137 N Category:Zh/External Sites Created page with "{{LanguageBar|:Category:English|title=英语分类}} 本分类列出了包含其他有用站点链接的页面。 {{ACategory|English}}"
- 18:4018:40, 27 June 2025 diff hist +16 Category:External Sites No edit summary current
- 18:3418:34, 27 June 2025 diff hist +1,037 Zh/International Sites No edit summary current
- 18:3218:32, 27 June 2025 diff hist +874 N Zh/International Sites Created page with "{{LanguageBar|International Sites|title=国际站点}} {{Dead end|date=January 2024}} 本页面列出非英语的《半条命》及模组开发相关网站。 == 语言分类 == === 俄语 === * [http://www.hl-inside.ru/ Half-Life Inside] - 俄语站点"关于半条命宇宙的一切" * [http://www.source-inside.ru Source Inside] - 专注Source引擎的俄语站点 * [http://www.srcds.ru SRCDS Russia] - 俄语Source专用服务器专题站 === 德语 === * [https://m..."
- 18:3118:31, 27 June 2025 diff hist +16 International Sites No edit summary current
- 18:3118:31, 27 June 2025 diff hist +1,133 N Zh/News Site List Created page with "{{LanguageBar|Community News Sites|title=社区新闻站点}} 以下是社区常用的新闻网站列表: === 活跃新闻站点 === * [http://www.neutralcreeps.com/ NeutralCreeps.com] - 专注Dota 2的新闻站。'''注''':截至2023年5月6日,最后更新于2022年5月23日 * [http://www.steamfriends.com/ Steamfriends] - Steam社区站点。'''注''':2018年11月后未更新 * [http://www.rockpapershotgun.com/ Rock, Paper, Shotgun] - PC游戏及模组评..." current
- 18:2918:29, 27 June 2025 diff hist +23 Category:Zh/Level Design →最后收尾
- 08:4008:40, 27 June 2025 diff hist +38 N Zh/Expert compile mode Redirected page to Zh/Hammer Run Map Expert current Tag: New redirect
- 08:3908:39, 27 June 2025 diff hist +24 N Zh/Visleafs Redirected page to Zh/Visleaf current Tag: New redirect
- 08:3808:38, 27 June 2025 diff hist +111 Zh/Visleaf No edit summary current
- 08:3708:37, 27 June 2025 diff hist +2,167 N Zh/Visleaf Created page with "{{LanguageBar|Visleaf|title=可视区域}} {{Distinguish|VisGroup}} 每个'''可视区域'''(Visleaf,简称leaf)是地图中定义"可见表面簇"的中空体积空间。地图的每个可见表面都属于某个visleaf,主要由渲染引擎用于确定每帧需要渲染的区域。当某个visleaf的任一部分从当前visleaf可能可见时,该visleaf的全部内容都会被考虑渲染。 visleaf由{{L|vvis|VVIS}}编译工具根据{{L|BSP}}树..."
- 08:3608:36, 27 June 2025 diff hist +48 N Zh/Hammer Options Dialog Redirected page to Category:Zh/Hammer Options Dialog current Tag: New redirect
- 08:3508:35, 27 June 2025 diff hist −4 Zh/Hammer Run Map Normal →额外游戏参数 current
- 08:3408:34, 27 June 2025 diff hist +1 Hammer Build Programs No edit summary current
- 08:3308:33, 27 June 2025 diff hist +1,718 N Zh/Hammer Build Programs Created page with "{{LanguageBar|Build Programs Options|title=编译程序选项}} center '''编译程序'''选项卡(位于{{LHelp|Hammer_Options_Dialog|Hammer选项对话框}}中)允许您为每个游戏配置指定地图编译所需的可执行文件。这些目录将在执行{{L|Hammer_Run_Map_Normal|运行地图}}命令时使用。 {{Warning|若计划在Hammer内进行编译,请务必确保这些设置正确。错误配置可能导致地图..." current
- 08:3308:33, 27 June 2025 diff hist +16 Hammer Build Programs No edit summary
- 08:3208:32, 27 June 2025 diff hist +2,285 N Zh/Hammer Run Map Normal Created page with "{{LanguageBar|Run Map Dialog|title=运行地图对话框}} 此窗口允许运行将地图编译为Source引擎可用的.BSP格式所需的工具。'''运行地图'''对话框将显示为'''普通'''或'''{{L|Hammer_Run_Map_Expert|专家}}'''模式,具体取决于上次使用的模式。 '''普通'''编译对话框(如下图)提供编译过程的基本控制选项,适合简单的关卡测试。 == 设置 == File:Hammer_Run_Map_Normal.png|frame|right|Hammer"..."
- 08:3108:31, 27 June 2025 diff hist +3,477 N Zh/Hammer Run Map Expert Created page with "{{LanguageBar|Expert Compile Mode|title=专家编译模式}} 此命令允许运行将地图编译为Source引擎可用的{{L|BSP}}格式所需的工具。'''运行地图'''对话框将显示为'''普通'''或'''专家'''('''高级''')模式,具体取决于上次使用的模式。 当您需要比{{L|Hammer_Run_Map_Normal|普通}}编译设置更灵活的选项时,专家编译模式极为有用。 File:Hammer_Run_Map_Expert.png == 配置 == 下拉列表包含所..." current
- 08:2708:27, 27 June 2025 diff hist +48 N Zh/The Ship Level Creation Redirected page to Category:Zh/The Ship level design current Tag: New redirect
- 08:2708:27, 27 June 2025 diff hist +76 N Zh/Team Fortress 2 Level Creation Redirected page to Zh/Team Fortress 2/Docs/Level Design current Tag: New redirect
- 08:2608:26, 27 June 2025 diff hist +2,561 N Category:Zh/The Ship level design Created page with "{{LanguageBar|The Ship level design|title=《The Ship》关卡设计}} {{Ship}} 本文聚焦于{{L|The Ship}}关卡设计。通用地图教程请见{{LCategory|Level Design|关卡设计}}。 __NOTOC__ {{category header|background-color=#E0E0E0|border-color=lightgray}} {{category newcolumn|rowspan=6|width=50%|background-color=#F7F7F7|border-color=lightgray}} == 入门指南 == * {{L|The Ship SDK|SDK安装}} * {{L|The Ship Bugs|游戏与SDK已知问题}} * {{L|The Ship Le..." current
- 08:2508:25, 27 June 2025 diff hist +16 Category:The Ship level design No edit summary current
- 08:2408:24, 27 June 2025 diff hist −46 Zh/SiN Episodes Level Creation No edit summary
- 08:2408:24, 27 June 2025 diff hist +6,186 N Zh/SiN Episodes Level Creation Created page with "{{LanguageBar|SiN Episodes - Level Creation|title=SiN Episodes - 关卡创建}} {{Sineps topicon}} {{DISPLAYTITLE: SiN Episodes - 关卡创建}} {{sineps}} 本文聚焦于{{sineps|1}}关卡设计。通用地图教程请见{{LCategory|Level Design|关卡设计}}。 __NOTOC__ {{category header | background-color=#E0E0E0 | border-color=lightgray}} {{category newcolumn | rowspan=1 | width=50% | background-color=#F7F7F7 | border-color=lightgray}} == 入门指南 == * {{L|Sin..."
- 08:2308:23, 27 June 2025 diff hist +16 SiN Episodes Level Creation No edit summary current
- 08:2208:22, 27 June 2025 diff hist −2 m Zh/VPhysics →重要物理实体 current
- 08:2108:21, 27 June 2025 diff hist −468 Zh/VPhysics →计量单位
- 08:1808:18, 27 June 2025 diff hist +432 Zh/VPhysics →计量单位
- 08:1708:17, 27 June 2025 diff hist 0 m Zh/VPhysics No edit summary
- 08:1608:16, 27 June 2025 diff hist +5,223 N Zh/VPhysics Created page with "{{LanguageBar|VPhysics|title=VPhysics(物理引擎系统)}} {{Source topicon}} '''VPhysics'''是{{L|Source}}引擎内置的3D物理模拟系统,通过模拟{{wiki|Mass|质量}}、{{wiki|Gravitation|重力}}、{{wiki|Friction|摩擦力}}、{{wiki|Drag (physics)|空气阻力}}、{{wiki|Inertia|惯性}}和{{wiki|Buoyancy|浮力}}等物理特性,使物体运动碰撞更真实。 该引擎基于Ipion Virtual Physics技术开发,现由{{wiki|Havok}}维护(后被微..."
- 08:1108:11, 27 June 2025 diff hist +32 N Zh/Lists of Special Effects in level design Redirected page to Zh/Special effects current Tag: New redirect
- 08:1108:11, 27 June 2025 diff hist +2,346 N Zh/CollisionProperty Created page with "{{LanguageBar|CollisionProperty|title=碰撞属性系统}} {{Underlinked|date=2024年1月}} 所有可碰撞实体都包含'''<code>CollisionProperty</code>'''组件。通过{{L|CBaseEntity}}中的<code>CollisionProp()</code>访问器可操作碰撞功能,主要特性包括: 使用{{L|VPhysics}}的实体还拥有<code>IPhysicsObject</code>接口,提供物理模拟相关的额外碰撞属性。 == 基础碰撞控制 == 实体运动时,碰撞属性的固体类型..." current
- 08:0908:09, 27 June 2025 diff hist +16 CollisionProperty No edit summary current
- 08:0808:08, 27 June 2025 diff hist +2,771 N Zh/Special effects Created page with "{{LanguageBar|Special Effects|title=特效系统}} {{Abstract Coding}} {{Abstract Mapping}} == 地图特效 == === 文章 === * {{L|Dust, Fog, & Smoke|灰尘、雾效与烟雾}} * {{L|Explosions|爆炸效果}} === 实体 === 以下特效可直接通过实体添加到地图中,无需修改代码或配置文件: * {{L|env_beam}} - 激光或光柱(另见{{L|env_laser}}) * {{L|env_blood}} - 血迹飞溅 * {{L|env_bubbles}} - 生成指定区域内的气泡 * {{L|env..." current
- 08:0708:07, 27 June 2025 diff hist +2 m Zh/Sprite →精灵图实体 current
- 08:0708:07, 27 June 2025 diff hist −4 m Zh/Sprite →精灵图实体
- 08:0608:06, 27 June 2025 diff hist +4,654 N Zh/Sprite Created page with "{{LanguageBar|Sprite|title=精灵图}} {{split|本页介绍适用于所有Valve游戏的通用精灵图内容。 <br>• 将Source引擎特有的着色器内容移至{{L|Sprite (shader)}}和{{L|$spriteorientation}},另见{{L|Shaders in Sprites\}}。 <br>• GoldSrc引擎特有内容应归属于{{L|SPR}}页面}} 在{{GoldSrc|4}}和{{Source|4}}引擎中,'''精灵图'''是通过特殊几何处理技术渲染的世界对象。其本质是(静态或动态的)2D图像..."
- 08:0408:04, 27 June 2025 diff hist +16 Special effects No edit summary current
- 08:0308:03, 27 June 2025 diff hist +1 m Zh/Vertex No edit summary current
- 08:0208:02, 27 June 2025 diff hist +336 N Category:Zh/Underlinked Created page with "{{LanguageBar|Underlinked articles|title=待完善链接文章}} {{Autocat|Underlinked}} 这些文章需要增加指向其他维基百科文章的内部链接。关于如何正确添加维基链接的信息,请参阅{{L|Wikipedia:Manual of Style/Linking|格式手册/链接}}。 {{ACategory|Wikipedia maintenance|维基百科维护}}" current
- 08:0108:01, 27 June 2025 diff hist +639 N Zh/Vertex Created page with "{{LanguageBar|Vertex|title=顶点}} {{Underlinked|date=2024年1月}} {{note|关于Hammer顶点工具,请{{L|Hammer Vertex Tool|点击此处}}。}} '''顶点'''(复数形式:vertices)是构成{{wiki|polygon|多边形}}三个基本点之一的空间坐标点,通常用XYZ矢量表示,例如:<code>(0 0 0)</code>。 顶点本身不可见,真正被渲染的是它们共同构成的多边形。但顶点包含"法线"分量,用于决定所附着多边形角接..."
- 07:5907:59, 27 June 2025 diff hist +6,285 N Zh/Complex Brush Creation Created page with "{{LanguageBar|Advanced Brush Techniques|title=高级笔刷技巧}} {{Warning|本指南所述方法可能导致随机错误,包括浮点精度丢失、创建无效笔刷等问题。操作时请谨慎。建议将复杂笔刷转为模型,可使用{{L|Propper}}或Hammer++的{{L|Hammer++/Propper++|Propper++}},或使用{{L|Displacement|位移贴图}}和{{L|Instance|实例化}}等替代方案}} == 概述 == 使用{{L|Valve Hammer Editor|Hammer}}编辑器时,无需创..." current
- 07:5307:53, 27 June 2025 diff hist +16 Complex Brush Creation No edit summary
- 07:5207:52, 27 June 2025 diff hist 0 Zh/Displacement Grass No edit summary current