User contributions for X6herbius
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19 October 2010
- 09:0909:09, 19 October 2010 diff hist 0 File:Nav 03.png uploaded a new version of "File:Nav 03.png": The different stages of "reactive path following" current
- 08:4808:48, 19 October 2010 diff hist +70 N File:Nav 03.png "Reactive path following" looks ahead to points further down the path.
- 08:4608:46, 19 October 2010 diff hist +74 N File:Nav 02.png The same path but after having optimised the route into resultant vectors. current
- 08:4008:40, 19 October 2010 diff hist +53 N File:Nav 01.png A possible path computed via navigation mesh sectors. current
27 September 2010
- 05:0105:01, 27 September 2010 diff hist +1 m Hammer Map Menu →Grid Settings and
23 September 2010
- 03:5803:58, 23 September 2010 diff hist +812 Talk:Hammer Face Edit Disps →Autosew: new section current
- 03:4803:48, 23 September 2010 diff hist 0 Hammer Face Edit Disps →Paint Geometry
- 03:4403:44, 23 September 2010 diff hist +126 Displacement →Sewing displacements
15 August 2010
- 12:5312:53, 15 August 2010 diff hist +235 Team Fortress 2 Design Theory →Clipping
11 August 2010
- 02:4502:45, 11 August 2010 diff hist −156 Leak →What is a leak?
8 June 2010
- 10:0310:03, 8 June 2010 diff hist +142 List of skies →team fortress 2 materials.gcf: - Added in CP Egypt's settings.
29 April 2010
- 03:3403:34, 29 April 2010 diff hist +1 L4D2 Level Design/Foot Lockers No edit summary
28 April 2010
- 07:2007:20, 28 April 2010 diff hist +273 N Talk:L4D2 Level Design/Foot Lockers Created page with 'I'm currently in the process of building this article up, but just wanted to post the first stage of it so that it's up here and I can get the formatting right. Expect the other …'
- 07:1607:16, 28 April 2010 diff hist +9,157 N L4D2 Level Design/Foot Lockers Created page with 'Boot lockers holding item stashes were introduced into Left 4 Dead 2 with the "Passing" update. Rather than being separate entities, such as the ammo crates in Half-Life 2, these…'
- 07:1307:13, 28 April 2010 diff hist +19 N File:Footlocker09.jpg The locker in-game. current
- 07:1107:11, 28 April 2010 diff hist +27 N File:Footlocker08.png The info_remarkable entity. current
- 07:1107:11, 28 April 2010 diff hist +35 N File:Footlocker07.png The func_button to open the locker. current
- 07:0907:09, 28 April 2010 diff hist +42 N File:Footlocker06.png The template spawner for the locker items. current
- 07:0707:07, 28 April 2010 diff hist +49 N File:Footlocker05.png The ambient_generic for the locker opening sound. current
- 07:0507:05, 28 April 2010 diff hist +20 N File:Footlocker04.png Items in the locker. current
- 07:0207:02, 28 April 2010 diff hist +41 N File:Footlocker03.png The collision brushes for the footlocker. current
- 07:0007:00, 28 April 2010 diff hist +29 N File:Footlocker02.png The footlocker model in L4D2. current
- 06:5806:58, 28 April 2010 diff hist +30 N File:Footlocker01.png The L4D2 Footlocker in Hammer. current
26 April 2010
- 11:0411:04, 26 April 2010 diff hist +149 Particles In Code Added notes about including particle header files, as this caught me out.
- 09:3009:30, 26 April 2010 diff hist −707 Talk:Func areaportalwindow Blanked the page
- 08:3508:35, 26 April 2010 diff hist +1,565 Talk:Authoring a Logical Entity No edit summary
19 April 2010
- 07:4807:48, 19 April 2010 diff hist +50 Team Fortress 2/Docs/Level Design No edit summary
- 07:4407:44, 19 April 2010 diff hist +24 Payload Design Theory Added link to TF2 Design Theory page in "See Also".
- 07:4207:42, 19 April 2010 diff hist +210 N Talk:Payload Design Theory Created page with 'So this is the first level design article that I can see which deals specifically with Payload. If you have anything to add to this, feel free to do so. --~~~~'
- 07:4007:40, 19 April 2010 diff hist +3,747 Payload Design Theory First complete publication.
- 06:0706:07, 19 April 2010 diff hist +198 Payload Design Theory No edit summary
- 06:0606:06, 19 April 2010 diff hist +53 Payload Design Theory No edit summary
- 05:5905:59, 19 April 2010 diff hist +635 Payload Design Theory No edit summary
- 05:5405:54, 19 April 2010 diff hist −4 Payload Design Theory →Differences From Control Point Gameplay
- 05:5205:52, 19 April 2010 diff hist +6,214 N Payload Design Theory Created page with 'This article will cover the gameplay side of creating a payload map: what elements are used where and how to make the map fun and balanced for both teams. ==Introduction== [[Im…'
- 05:4305:43, 19 April 2010 diff hist +109 N File:Badwater Checkpoint 4.jpg The final terminus of Badwater. Currently being used for previews of my article until I finish and submit it. current
- 05:3505:35, 19 April 2010 diff hist +121 N File:Badwater Checkpoint 3.jpg The third checkpoint in Badwater. This picture is being used for previews of my article before I submit it when finished. current
- 05:2405:24, 19 April 2010 diff hist +109 N File:Badwater Checkpoint 2.jpg The second checkpoint of Badwater. Currently being used in previews of my article before I finally submit it. current
- 05:1705:17, 19 April 2010 diff hist +117 N File:Warpath Choke Point.jpg One of the choke points of Warpath. Currently being used for the preview of my article before I finish and submit it. current
- 05:1505:15, 19 April 2010 diff hist +104 N File:Badwater Checkpoint 1.jpg The first checkpoint of Badwater. Currently being used to preview my article before I finally submit it. current
27 February 2010
- 05:5205:52, 27 February 2010 diff hist +1 Talk:Sorting out navigation flow No edit summary
- 05:5105:51, 27 February 2010 diff hist +6 Talk:Sorting out navigation flow No edit summary
- 05:5005:50, 27 February 2010 diff hist +227 Talk:Sorting out navigation flow No edit summary
- 04:4604:46, 27 February 2010 diff hist 0 Sorting out navigation flow No edit summary
- 04:4604:46, 27 February 2010 diff hist 0 Sorting out navigation flow No edit summary
- 04:4504:45, 27 February 2010 diff hist −31 Sorting out navigation flow No edit summary
- 04:4404:44, 27 February 2010 diff hist +35 Sorting out navigation flow →Correctly Setting Up Checkpoints
- 04:3904:39, 27 February 2010 diff hist −543 Sorting out navigation flow →Introduction
- 04:3804:38, 27 February 2010 diff hist +40 Sorting out navigation flow No edit summary
- 04:3404:34, 27 February 2010 diff hist +5,602 Sorting out navigation flow No edit summary