Talk:L4D2 Level Design/Foot Lockers
I'm currently in the process of building this article up, but just wanted to post the first stage of it so that it's up here and I can get the formatting right. Expect the other types of lockers to be along soon. :) --X6herbius 14:20, 28 April 2010 (UTC)
- First: Thanks for this article. I only noticed one thing: Similary to !activator it must be !self otherwise an invalid IO is created and the func_button is not removed. --Swot 05:46, 3 June 2012 (PDT)