Fr/Water

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Revision as of 11:08, 21 November 2008 by Anarkia777 (talk | contribs)
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L'eau utilise le shader le plus complexe du moteur Source : water. Il est animé (proxies), reflete (cubemap/temp réel), a du brouillard, utilise la réfractions, les normal maps. En plus de cela viens des restrictions quand à son placement et selon le type d'eau.



Articles

Related entities

Textures

Water textures can be found in the Hammer material browser by searching for water.

External links