Path track
		
		
		
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Entity Description
An entity used to build paths for other entities to follow. Each path_track is a node on the path, each holding the name of the next path_track in the path.
Keyvalues
- target
 
- <target_destination> The next path_track in the path.
 
- altpath
 
- <target_destination> An alternative path_track to be the next node in the path. Useful for making branching paths. Use the ToggleAlternatePath / EnableAlternatePath inputs to make the alternative path active.
 
- speed
 
- <float> When the train reaches this path_track, it will set its speed to this speed. This speed must be a positive value that is less than the train's max speed. A value of 0 will cause no change in the train's speed.
 
- radius
 
- <float> Used by NPCs who follow track paths (attack chopper/gunship). This tells them the maximum distance they're allowed to be from the path at this node.
 
- orientationtype
 
- <choices> The way that the path follower faces as it moves through this path track.
 
Literal value Description 0 No change 1 Face direction of motion 2 Face this path_track's angles 
Flags
- 1 : Disabled
 - 2 : Fire once
 - 4 : Branch Reverse
 - 8 : Disable train
 - 16 : Teleport to THIS path track
 
Inputs
- ToggleAlternatePath
 
- Cause the track to toggle to/from its alternate path.
 
- EnableAlternatePath
 
- Enable the alternate path of the track.
 
- DisableAlternatePath
 
- Disable the alternate path of the track.
 
- TogglePath
 
- Cause the track to toggle on/off
 
- EnablePath
 
- Enable the track.
 
- DisablePath
 
- Disable the track.
 
Outputs
- Template:O targetname
 - OnPass
 
- Fired when any entity following this path passes this path_track node. (!activator is the train)
 
See also
- func_tracktrain - The entity that moves between these paths.
 - Trains
 
