Talk:Path track
Path_tracks that are parented to a moving entity don't either work or then their position remains the same. Func_tracktrain
s with such path_track
s behaved in a strange way. JJ45 09:39, 18 Nov 2006 (PST)
- I believe it was never implemeted properly. The trains path never gets updated with the change If i remember corectly. Try moving to it while its moving and trying moving to it only once its still. --Angry Beaver 16:07, 18 Nov 2006 (PST)
There are many unanswered questions regarding this entity and the func_tracktrain
. One of them is, how do you get a func_tracktrain
to face the angles of a path_track
? It doesn't seem to respond to this orientation type, and it only moves in the direction between nodes. Is this a backwards compatibility issue? Did it respond to path_track
angles in Half-Life? --Andreasen 20:54, 22 Sep 2007 (PDT)
Teleport to this path track
Parenting an Env_entity_maker with a func_tracktrain and using OnPass Forcespawn()
The Env_entity_maker will spawn the entities along its route to the Path_track. If using a point_template you can drag out entities. The func_tracktrain moves instantaneously, but the spawn action doesn't. Not that useful, but at least you know it can happen.