weapon_{{{weapon}}}_spawn
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weapon_{{{weapon}}}_spawn je point entita dostupná v ![]()
Left 4 Dead séria. Určuje pozíciu kde sa môže objaviť {{{weapon}}}.
Flagy
- Enable Physics : [1]
- Povoliť fyziku
- Must Exist : [2]
- Musí existovať
Keyvalues
See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Count (count) <integer>
- Maximálne množstvo zobratí predtým než zmizne
- Weapon Skin (weaponskin) <integer>
- Niektoré zbrane majú viacero verzií ich textúr, nazývané skiny. Nastav túto hodnotu na číslo iné ako -1 aby táto zbraň mala iný skin ako prednastavený.
- Glow Range (glowrange) <float>
- Nastav vlastný dosah pre "svietiaci obrys" (glow) tohto spawneru. 0 znamená použi prednastavené.
- Glow Backface Multiple (glowbackfacemult) <float> (iba v
) !FGD - Ak má tento objekt glow , vynásob silu tohto efektu touto hodnotou na stranách objektu, ktoré sú odvrátené od pozerajúceho hráča.
Outputy
- OnItemSpawn (iba v
) - Spustí sa ak tento objekt sa objaví v leveli. Ak je táto vec vymazaná počas spawnovacej fáze tak tento output sa nespustí.
Tiež pozri
- weapon_item_spawn
- info_map_parameters
- info_map_parameters_versus
- [[sk/Weapon_{{{weapon}}}|weapon_{{{weapon}}}]]