WorldGGX

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Revision as of 07:18, 20 May 2025 by Nesciuse (talk | contribs) (Setting bug notice hidetested=1 param on page where the bug might not need tested in param specified)
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WorldGGX is a material shader available in the following Source engine games: Day of Infamy Day of Infamy , Insurgency Insurgency . It was first introduced in Day of Infamy and back ported to Insurgency. Displacement blending similar to WorldVertexTransition is supported.

Icon-Bug.pngBug:This shader won't receive light from env_projectedtextures like the player's flashlight. If the player is allowed to use a flashlight, the best case scenario is to only use this shader on materials in lit up areas.  [todo tested in ?]

Supported Parameters

$basetexture $bumpmap $color2 $detail $envmap $blendmodulatetexture

Blend Mapping Parameters

$blendmap $heightscale $heightblend $heightblendoffset $parallax $selfshadow

Misc. Parameters

$roughnessmultiplier $lumroughness

See also