light_directional
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CLight |
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light_directional
is a semi-internal point entity available in all Source games since
Left 4 Dead.(also in
) It is a directional light with no falloff, similar to the direct lighting of light_environment. The main difference between this and
light_environment
is that multiple of these can be used in a single map and all of them will cause light to be emitted from sky brushes based on each of their settings.

light_environment
, a light_directional
is only emitted from geometry covered with %CompileSkybox and %CompileSkybox2D textures.

light_environment
ambient color plus the setting of the light_directional
. It appears to boost these colors tremendously now. [todo tested in ?]




Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Important:Naming a static light radically changes its behavior. See Naming Lights for details.
- Pitch (pitch) <integer>
- The downward pitch of the light from the sun. 0 is horizontal, -90 is straight down.
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Internal keyvalues used only by VRAD:
- Brightness (_light) <color255 + int>
- The RGB color and brightness of the light. Colors must be between 0 and 255; brightness can be anything.
- BrightnessHDR (_lightHDR) <color255 + int>
- Brightness override used in HDR mode. Default is
-1 -1 -1 1
, which means no change. Warning:The fourth digit must be positive. Otherwise all light will be sucked out of your map!
- BrightnessScaleHDR (_lightHDRscale) <float>
- Amount to scale the light by when compiling for HDR.
- SpreadAngle (SunSpreadAngle) <float>
- The angular extent of the light for casting soft shadows. Higher numbers are more diffuse. 5 is a good starting value.