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logic_proximity

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Revision as of 05:00, 29 April 2025 by Nescius (talk | contribs) (not even a stub as there is nothing more to say really)
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Icon-NotInFGD.png
This entity is not in the FGD by default.
It should not be put directly in a map because it's useless.
C++ Class hierarchy
CPointEntity
CBaseEntity
C++ triggers.cpp

logic_proximity is an entity available in all Source Source games. It's tied to CPointEntity but doesnt't have any other code that would do something with it. Use trigger_proximity or point_proximity_sensor instead of this entity.