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- {{{activator}}} - adds little grey text starting with 
!activator = {{{activator}}} - {{{caller}}} - adds little grey text starting with 
!caller =if activator is specified and caller is not this defaults tothis entity, if caller=hide this won't be shown - {{{ac-is-this}}} - if specified then activator/caller params are ignored and grey text will say 
!activator = !caller = this entity - other params identical to Template:I
 
- OnUser1
 - !activator = activator of FireUser1 input
!caller = this entity
Fired in response to FireUser1 input 
- OnGetValue <float>
 - !activator = activator of GetValue input
!caller = caller of GetValue input
Fired in response to theGetValueinput; used when you don't want constant updates from theOutValueoutput.
If the Target Input's parameters is left empty, the math_counter's value is used.
Tip:Useful for entities such as: logic_case,math_remap,logic_compare. 
- OnUnblockedClosing
 - !activator = !caller = this entity
Fired when the door is no longer blocked from closing. 
- OnItemPickedUp
 - !activator = caller = NULL
Fired when this spawner's scavenge item is picked up by a player.